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Ideas for a 20th lvl adventure in Asgard
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<blockquote data-quote="Angelus789" data-source="post: 5284247" data-attributes="member: 89505"><p>Some of my initial thoughts.... (you've probably already come to the same conclusion, but hey)</p><p></p><p>The first battle where they will be summoned</p><p>- save time, don't bother running even a signle round of combat, just tell them that they were in a battle and the last thing they remember is a horn going off in the distance... then they see [whatever....]</p><p></p><p>Fight a Valkyrie and her warriors</p><p>- slim it down, maybe just a quick fight.... set ECL 18 or thereabouts</p><p></p><p>Yeah, that's it.... onto the direct questions.</p><p><span style="color: Yellow">@ the well of Mimir</span></p><p>- go with riddles, preferably based on Norse mythology... arrange it so that the Valkyrie told them something about the Gods that can come up again as riddles with Mimir</p><p></p><p><span style="color: #ffff00">Along the oak Yggdrasil</span></p><p>- an encounter with some innocents who are victims of Thor's mad outbursts</p><p></p><p><span style="color: #ffff00">Did Loki.....etc</span></p><p>- tempting tempting to build this into the plot, right off the bat I can't give any good suggestions on how you can weave this into the session, very good idea though</p><p></p><p><span style="color: #ffff00">Where is the "beast"</span></p><p>- you can contain the entire adventure within the Heroic Domains of Ysgard, HOWEVER, the Gray Waste of Hades is a good one too.... "Where evil springs eternal"... I would say that the nature of "the beast" could also determine which plane you end up in</p><p></p><p><span style="color: #ffff00">What is the Beast?</span></p><p>- by "beast" I assume something BIG... even if there's plenty of Large sized creatures in the Epic Level Handbook I think you should reward your players with fighthing something big... maybe a Dread Linnorm (MM2... I think)? Depends on your group really..... in my group the players view the Tarrasque as a legendary beast. and the whole mystery around the Big T would be broken if they were to fight (and slay) it. </p><p></p><p><span style="color: #ffff00">Wha happen next?</span></p><p>- oh yeah... that's a BIG one.... I usually like to start writing my adventures by having the end conclusion clear in mind. Sometimes as simple as: </p><ul> <li data-xf-list-type="ul"> *players fail in the mission - bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> happens<br /> * players suceed - nice reward, and something within the adventure that will set the premise for a future adventure</li> </ul><p>I'll think about it a bit.... maybe come up with an idea.</p></blockquote><p></p>
[QUOTE="Angelus789, post: 5284247, member: 89505"] Some of my initial thoughts.... (you've probably already come to the same conclusion, but hey) The first battle where they will be summoned - save time, don't bother running even a signle round of combat, just tell them that they were in a battle and the last thing they remember is a horn going off in the distance... then they see [whatever....] Fight a Valkyrie and her warriors - slim it down, maybe just a quick fight.... set ECL 18 or thereabouts Yeah, that's it.... onto the direct questions. [COLOR="Yellow"]@ the well of Mimir[/COLOR] - go with riddles, preferably based on Norse mythology... arrange it so that the Valkyrie told them something about the Gods that can come up again as riddles with Mimir [COLOR="#ffff00"]Along the oak Yggdrasil[/COLOR] - an encounter with some innocents who are victims of Thor's mad outbursts [COLOR="#ffff00"]Did Loki.....etc[/COLOR] - tempting tempting to build this into the plot, right off the bat I can't give any good suggestions on how you can weave this into the session, very good idea though [COLOR="#ffff00"]Where is the "beast"[/COLOR] - you can contain the entire adventure within the Heroic Domains of Ysgard, HOWEVER, the Gray Waste of Hades is a good one too.... "Where evil springs eternal"... I would say that the nature of "the beast" could also determine which plane you end up in [COLOR="#ffff00"]What is the Beast?[/COLOR] - by "beast" I assume something BIG... even if there's plenty of Large sized creatures in the Epic Level Handbook I think you should reward your players with fighthing something big... maybe a Dread Linnorm (MM2... I think)? Depends on your group really..... in my group the players view the Tarrasque as a legendary beast. and the whole mystery around the Big T would be broken if they were to fight (and slay) it. [COLOR="#ffff00"]Wha happen next?[/COLOR] - oh yeah... that's a BIG one.... I usually like to start writing my adventures by having the end conclusion clear in mind. Sometimes as simple as: [list] *players fail in the mission - bad :):):):) happens * players suceed - nice reward, and something within the adventure that will set the premise for a future adventure [/list] I'll think about it a bit.... maybe come up with an idea. [/QUOTE]
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