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Ideas for a 3.5->4e conversion of a Fighter PC
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<blockquote data-quote="monboesen" data-source="post: 4869639" data-attributes="member: 4647"><p>Here is a pretty straightforward fighter build that might serve as inspiration. It is definately not an optimized build.</p><p></p><p></p><p>The paragon path allows charging with your at-will powers, the horned helmet adds +1d6 damage to charge attacks and the powerful charge + fast runner feats adds +2 to damage and movement on charge attacks. </p><p></p><p>All that combines to a total of +18 to hit and 1d12+1d6+12 damage on charge at-will atttacks with a range of 7 (14 if you take a move action before charging).</p><p></p><p></p><p>The rushing cleats and the powerfull charge feat combine for bull rush attempts at +12 (+14 if charging) and the target is pushed 2 squares.</p><p></p><p></p><p>There is also an encounter and a daily charge attack power included in the build that gives the occasional extra damage on a charge.</p><p></p><p></p><p>Berserkers fury and/or Fast runner could be exchanged for other feats, like for example Heavy blade opportunity that combined with Knockdown strike will stop enemies from moving past you.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 11</p><p>Human, Fighter, Swordmaster</p><p>Fighter Talents: Two-handed Weapon Talent</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 16, Dex 15, Int 9, Wis 15, Cha 11.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.</p><p></p><p></p><p>AC: 28 Fort: 26 Reflex: 21 Will: 21</p><p>HP: 91 Surges: 12 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Heal +12, Intimidate +10, Athletics +13, Endurance +11, Perception +12</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, History +4, Insight +7, Nature +7, Religion +4, Stealth +5, Streetwise +5, Thievery +5</p><p></p><p>FEATS</p><p>Human: Action Surge</p><p>Level 1: Human Perseverance</p><p>Level 2: Powerful Charge</p><p>Level 4: Berserker's Fury</p><p>Level 6: Weapon Proficiency (Fullblade)</p><p>Level 8: Armor Proficiency (Plate)</p><p>Level 10: Weapon Focus (Heavy Blade)</p><p>Level 11: Fast Runner</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Knockdown Assault</p><p>Fighter at-will 1: Reaping Strike</p><p>Fighter at-will 1: Cleave</p><p>Fighter encounter 1: Steel Serpent Strike</p><p>Fighter daily 1: Lasting Threat</p><p>Fighter utility 2: Boundless Endurance</p><p>Fighter encounter 3: Rhino Strike</p><p>Fighter daily 5: Cometfall Charge</p><p>Fighter utility 6: Unbreakable</p><p>Fighter encounter 7: Come and Get It</p><p>Fighter daily 9: Thicket of Blades</p><p>Fighter utility 10: Strength From Pain</p><p></p><p>ITEMS</p><p>Magic Gith Plate Armor +3, Magic Fullblade +3, Amulet of Protection +3, Horned Helm (heroic tier), Rushing Cleats (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="monboesen, post: 4869639, member: 4647"] Here is a pretty straightforward fighter build that might serve as inspiration. It is definately not an optimized build. The paragon path allows charging with your at-will powers, the horned helmet adds +1d6 damage to charge attacks and the powerful charge + fast runner feats adds +2 to damage and movement on charge attacks. All that combines to a total of +18 to hit and 1d12+1d6+12 damage on charge at-will atttacks with a range of 7 (14 if you take a move action before charging). The rushing cleats and the powerfull charge feat combine for bull rush attempts at +12 (+14 if charging) and the target is pushed 2 squares. There is also an encounter and a daily charge attack power included in the build that gives the occasional extra damage on a charge. Berserkers fury and/or Fast runner could be exchanged for other feats, like for example Heavy blade opportunity that combined with Knockdown strike will stop enemies from moving past you. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 11 Human, Fighter, Swordmaster Fighter Talents: Two-handed Weapon Talent FINAL ABILITY SCORES Str 21, Con 16, Dex 15, Int 9, Wis 15, Cha 11. STARTING ABILITY SCORES Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10. AC: 28 Fort: 26 Reflex: 21 Will: 21 HP: 91 Surges: 12 Surge Value: 22 TRAINED SKILLS Heal +12, Intimidate +10, Athletics +13, Endurance +11, Perception +12 UNTRAINED SKILLS Acrobatics +5, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, History +4, Insight +7, Nature +7, Religion +4, Stealth +5, Streetwise +5, Thievery +5 FEATS Human: Action Surge Level 1: Human Perseverance Level 2: Powerful Charge Level 4: Berserker's Fury Level 6: Weapon Proficiency (Fullblade) Level 8: Armor Proficiency (Plate) Level 10: Weapon Focus (Heavy Blade) Level 11: Fast Runner POWERS Bonus At-Will Power: Knockdown Assault Fighter at-will 1: Reaping Strike Fighter at-will 1: Cleave Fighter encounter 1: Steel Serpent Strike Fighter daily 1: Lasting Threat Fighter utility 2: Boundless Endurance Fighter encounter 3: Rhino Strike Fighter daily 5: Cometfall Charge Fighter utility 6: Unbreakable Fighter encounter 7: Come and Get It Fighter daily 9: Thicket of Blades Fighter utility 10: Strength From Pain ITEMS Magic Gith Plate Armor +3, Magic Fullblade +3, Amulet of Protection +3, Horned Helm (heroic tier), Rushing Cleats (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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