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Ideas for a 3.5 FR campaign (new DM)
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<blockquote data-quote="Monsterknuffel" data-source="post: 4390243" data-attributes="member: 73728"><p>Welcome to the dark side of D&D. The DMs side <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>A good article, how to make interesting adventures etc. you can find on the wotc page.</p><p></p><p>Adventure Builder</p><p><a href="http://www.wizards.com/default.asp?x=dnd/ab/20060728a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ab/20060728a</a></p><p></p><p>Villain Builder</p><p><a href="http://www.wizards.com/default.asp?x=dnd/vb/20070323a" target="_blank">http://www.wizards.com/default.asp?x=dnd/vb/20070323a</a></p><p></p><p>And the Behind the Screen (tips for campaign story arc building)</p><p>just search on the wotc page, because i was to noon find the first part ^^</p><p></p><p>Those builders give some hints, interesting ideas how to start, and so on^^</p><p>Best Sentence "nothing you do is random". Random is good if you don´t have much time, but random is boring somehow. Random encounter for example:</p><p>It is easy to roll dice and determine via some sort of chart, which monsters the PCs will face next while they travel through the woods. They just could fight a group of bandits. Or: You KNOW they will fight a group of bandits and you can think about how you can make the fight more interesting. The bandits have a cart. while some try to convince the pcs to look at their goods, th others approach from the back and try to stab the PCs ^^</p><p></p><p>Now to the questions.</p><p>1. How to start.</p><p>If you know what classes your players will play, you can make separate beginnings. The paladin and his friend get recruited by the Lathander temple,</p><p>the rogue meanwhile hears some rumors of some old relic, which would give much money on the black market if he can sell it. (maybe he heard it from the guys who wanted the relic to be found) Then, pala + friend and the rogue somehow meet each other and they go adventuring.</p><p>Therefore you should know what they play. Maybe you let them roll stats and determine their classes in a session before you start^^</p><p>This small piece of information provides you some interesting possibilitys.</p><p></p><p>The simplest way: They know each other and get recruited in some tavern. *cough* Not interesting but it would do.</p><p></p><p>another option would be something like a BIG BANG !!</p><p>All the characters get involved in something big that somehow forces the chars to work together. </p><p></p><p>2. There is the question, which lvl will the pcs be ? The higher the flashier.</p><p>if you won´t find something about that, well.... take the relic, some poverful clerics, or just many of them, some sort of divination magic to find the god, and some sort of conjuration magic to conjure the god. I don´t know if there are specific information about that, but possible is nearly everything. It shouldnt be too overpowered</p><p>Don´t let it become too overwhelming if that are only low lvl players.</p><p>"Now we are level 7 Player characters, we survived our first adventure, found a very very very old, nearly lost relic, and fought against the summoning of greater evil deitys. nothing will happen to us now hahahaha...."</p><p>(hard to discribe. The higher the level is, the flashier you can make your adventure^^)</p><p></p><p>3. I don´t know much about FR so i can´t hel you there.</p></blockquote><p></p>
[QUOTE="Monsterknuffel, post: 4390243, member: 73728"] Welcome to the dark side of D&D. The DMs side B-) A good article, how to make interesting adventures etc. you can find on the wotc page. Adventure Builder [url]http://www.wizards.com/default.asp?x=dnd/ab/20060728a[/url] Villain Builder [url]http://www.wizards.com/default.asp?x=dnd/vb/20070323a[/url] And the Behind the Screen (tips for campaign story arc building) just search on the wotc page, because i was to noon find the first part ^^ Those builders give some hints, interesting ideas how to start, and so on^^ Best Sentence "nothing you do is random". Random is good if you don´t have much time, but random is boring somehow. Random encounter for example: It is easy to roll dice and determine via some sort of chart, which monsters the PCs will face next while they travel through the woods. They just could fight a group of bandits. Or: You KNOW they will fight a group of bandits and you can think about how you can make the fight more interesting. The bandits have a cart. while some try to convince the pcs to look at their goods, th others approach from the back and try to stab the PCs ^^ Now to the questions. 1. How to start. If you know what classes your players will play, you can make separate beginnings. The paladin and his friend get recruited by the Lathander temple, the rogue meanwhile hears some rumors of some old relic, which would give much money on the black market if he can sell it. (maybe he heard it from the guys who wanted the relic to be found) Then, pala + friend and the rogue somehow meet each other and they go adventuring. Therefore you should know what they play. Maybe you let them roll stats and determine their classes in a session before you start^^ This small piece of information provides you some interesting possibilitys. The simplest way: They know each other and get recruited in some tavern. *cough* Not interesting but it would do. another option would be something like a BIG BANG !! All the characters get involved in something big that somehow forces the chars to work together. 2. There is the question, which lvl will the pcs be ? The higher the flashier. if you won´t find something about that, well.... take the relic, some poverful clerics, or just many of them, some sort of divination magic to find the god, and some sort of conjuration magic to conjure the god. I don´t know if there are specific information about that, but possible is nearly everything. It shouldnt be too overpowered Don´t let it become too overwhelming if that are only low lvl players. "Now we are level 7 Player characters, we survived our first adventure, found a very very very old, nearly lost relic, and fought against the summoning of greater evil deitys. nothing will happen to us now hahahaha...." (hard to discribe. The higher the level is, the flashier you can make your adventure^^) 3. I don´t know much about FR so i can´t hel you there. [/QUOTE]
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