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Ideas for a Dieselpunk Supplement
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<blockquote data-quote="ChameleonX" data-source="post: 7574359" data-attributes="member: 6801361"><p>Maybe some sort of subterranean race like the Locust, that was awakened by drilling for oil/diesel? Maybe some sort of reptilian or mole-like aesthetic. Probably a strong and/or tough race, since they would need to be able to dig. Maybe give them blindsight?</p><p></p><p><strong> <span style="font-size: 12px">EDIT</span></strong> </p><p>So, for instance...</p><p></p><p><strong> Ability Score Increase. </strong> +2 Con, +1 to two other ability scores of your choice.</p><p><strong> Size.</strong> Medium</p><p><strong> Flexible. </strong> You can bend your joints in inhuman ways. You can enter a space large enough for a creature of one size smaller without squeezing.</p><p><strong> Cave Dweller.</strong> You have Blindsight with a radius of 60ft, but are blind beyond this radius. Whenever you become deafened, you are also treated as blinded. </p><p><strong> Sightless.</strong> Due to your lack of sight, you are immune to being blinded (unless you are also deafened), gaze attacks, and other spells or effects (such as hypnotic pattern) that rely on you seeing them. </p><p><strong> Keen Senses.</strong> Due to being naturally blind, your other senses are much keener to compensate. You have advantage on Wisdom (Perception) checks that don't rely on sight, and you can cast spells and use other abilities that normally require you to see your target, provided you can detect them with your other senses.</p><p><strong>Mole Person.</strong> You have thick, spade-like claws that grant you a burrowing speed of 15ft, and you can tunnel through solid rock at a rate of 5ft per minute, leaving 3ft diameter tunnels in your wake. </p><p> In addition, your claws are natural weapons that can be used to make unarmed strikes; on a hit, they deal 1d6 slashing damage. You use either strength or dexterity (your choice) for the attack and damage rolls.</p><p><strong> Natural Armor.</strong> Your hide has been toughened by decades of wandering in the cramped lightless world below; while you are wearing no armor, your AC can't be lower than 15. You can still gain the benefit of a shield.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 7574359, member: 6801361"] Maybe some sort of subterranean race like the Locust, that was awakened by drilling for oil/diesel? Maybe some sort of reptilian or mole-like aesthetic. Probably a strong and/or tough race, since they would need to be able to dig. Maybe give them blindsight? [B] [SIZE=3]EDIT[/SIZE][/B] So, for instance... [B] Ability Score Increase. [/B] +2 Con, +1 to two other ability scores of your choice. [B] Size.[/B] Medium [B] Flexible. [/B] You can bend your joints in inhuman ways. You can enter a space large enough for a creature of one size smaller without squeezing. [B] Cave Dweller.[/B] You have Blindsight with a radius of 60ft, but are blind beyond this radius. Whenever you become deafened, you are also treated as blinded. [B] Sightless.[/B] Due to your lack of sight, you are immune to being blinded (unless you are also deafened), gaze attacks, and other spells or effects (such as hypnotic pattern) that rely on you seeing them. [B] Keen Senses.[/B] Due to being naturally blind, your other senses are much keener to compensate. You have advantage on Wisdom (Perception) checks that don't rely on sight, and you can cast spells and use other abilities that normally require you to see your target, provided you can detect them with your other senses. [B]Mole Person.[/B] You have thick, spade-like claws that grant you a burrowing speed of 15ft, and you can tunnel through solid rock at a rate of 5ft per minute, leaving 3ft diameter tunnels in your wake. In addition, your claws are natural weapons that can be used to make unarmed strikes; on a hit, they deal 1d6 slashing damage. You use either strength or dexterity (your choice) for the attack and damage rolls. [B] Natural Armor.[/B] Your hide has been toughened by decades of wandering in the cramped lightless world below; while you are wearing no armor, your AC can't be lower than 15. You can still gain the benefit of a shield. [/QUOTE]
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