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Ideas for a flawed golem army
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5520422" data-attributes="member: 19675"><p><strong>Eroded:</strong> time has worn some of them down a bit, so they're a bit more brittle than they were when they were new. This means a strong blow might actually cut off an arm or leg or something. <u>Bonus Fun</u>: just because the arm is off, doesn't mean its not a threat- they can crawl and grasp and so forth, too!</p><p></p><p><strong>Fading Magic</strong>: their <em>animus</em> is running low. Golems with this problem may simply shut down in the middle of doing something until they "recharge", or they may start-stop-start-stop like they have a loose connection. <u>Bonus Fun</u>: just because its turned off doesn't mean its relaxed- if it grabbed you, you're still grabbed if it turns off until you actually succeed in breaking free.</p><p></p><p><strong>Outdated GPS</strong>: the Golem Positioning System that helps the golems find their way around the city is WAY out of date. They follow the roadmaps from when they were first constructed, and simply smash their way through barriers that shouldn't be there. <u>Bonus Fun</u>: Once you're outside of the Old City boundaries, they don't follow you anymore.</p><p></p><p><strong>Code Hacked</strong>: their original code of laws they enforced has become scrambled over time, so sometimes, the punishments they mete out are not the ones originally intended for the crime they're fighting. Jaywalking? Death. Armed Robbery? A day in the stockade. <u>Bonus Fun</u>: some are <em>really</em> scrambled- petty theft is punishable by cup donkey Thursday, Elf-25 years.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5520422, member: 19675"] [B]Eroded:[/B] time has worn some of them down a bit, so they're a bit more brittle than they were when they were new. This means a strong blow might actually cut off an arm or leg or something. [U]Bonus Fun[/U]: just because the arm is off, doesn't mean its not a threat- they can crawl and grasp and so forth, too! [B]Fading Magic[/B]: their [I]animus[/I] is running low. Golems with this problem may simply shut down in the middle of doing something until they "recharge", or they may start-stop-start-stop like they have a loose connection. [U]Bonus Fun[/U]: just because its turned off doesn't mean its relaxed- if it grabbed you, you're still grabbed if it turns off until you actually succeed in breaking free. [B]Outdated GPS[/B]: the Golem Positioning System that helps the golems find their way around the city is WAY out of date. They follow the roadmaps from when they were first constructed, and simply smash their way through barriers that shouldn't be there. [U]Bonus Fun[/U]: Once you're outside of the Old City boundaries, they don't follow you anymore. [B]Code Hacked[/B]: their original code of laws they enforced has become scrambled over time, so sometimes, the punishments they mete out are not the ones originally intended for the crime they're fighting. Jaywalking? Death. Armed Robbery? A day in the stockade. [U]Bonus Fun[/U]: some are [I]really[/I] scrambled- petty theft is punishable by cup donkey Thursday, Elf-25 years. [/QUOTE]
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