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Ideas for a flawed golem army
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<blockquote data-quote="ffy" data-source="post: 5521423" data-attributes="member: 6667124"><p>I think I have it now. The 'old' golems are toxic to the environment, which is why they were sealed away underground beneath a temple - the entrance being only recently discovered, when the church was disbanded and the temple heavily damaged (the plot of our previous adventure in the city). There is still a stockpile of the toxic substance used to power them near where they are buried underground (as it was decided that would be the safest way to dispose of the substance), the effects of which haven't been showing because by itself it is just a highly acidic liquid with a noxious odor. It becomes dangerous to all living things (causing infertility, mental disabilities, various bodily birth defects as well as problems in growing plantlife) only when 'digested' by the golems. And of course upon research it is revealed that to create more of the substance requires huge amounts of alcohol, which would make life in the city very hard indeed. Crops won't grow well, yet you need crops to feed the people as well as to make fuel for the golems. In other respects however, the old golems are just as good as the new ones.</p><p></p><p>The 'new' golems, while working pretty well so far, have a secret of their own. During their stay in the city, whenever they have seen (or organized for) someone being killed in the streets, the corpses have disappeared very fast. They haven't really payed attention to it, probably just thinking that it is a sign of the organization of the city (it is indeed a well organized city, with well planned streets and lots of working businesses around), but it is actually something more sinister - the corpses are being used to power new golems, or to 'touch up' ones that have become a bit worn with time. If they fight one of the new golems, I can imagine the reveal being that when it falls its stone body cracks apart and peeking out beneath it is a dried out, grayed corpse of a human with its eyes removed and a pained expression on its face. The corpses of everyone who has died in the city are being used to 'power' the guard force in a gruesome show of necromancy and transmutation. </p><p></p><p>I believe developments like that should give enough grounds for an interesting series of decisions. Will the PCs go for the easier, more devastating but morally less evil path, or will the choose the pragmatic choice and favor the necessary evil?</p><p></p><p>Thanks for all that gave their ideas here, this forum is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ffy, post: 5521423, member: 6667124"] I think I have it now. The 'old' golems are toxic to the environment, which is why they were sealed away underground beneath a temple - the entrance being only recently discovered, when the church was disbanded and the temple heavily damaged (the plot of our previous adventure in the city). There is still a stockpile of the toxic substance used to power them near where they are buried underground (as it was decided that would be the safest way to dispose of the substance), the effects of which haven't been showing because by itself it is just a highly acidic liquid with a noxious odor. It becomes dangerous to all living things (causing infertility, mental disabilities, various bodily birth defects as well as problems in growing plantlife) only when 'digested' by the golems. And of course upon research it is revealed that to create more of the substance requires huge amounts of alcohol, which would make life in the city very hard indeed. Crops won't grow well, yet you need crops to feed the people as well as to make fuel for the golems. In other respects however, the old golems are just as good as the new ones. The 'new' golems, while working pretty well so far, have a secret of their own. During their stay in the city, whenever they have seen (or organized for) someone being killed in the streets, the corpses have disappeared very fast. They haven't really payed attention to it, probably just thinking that it is a sign of the organization of the city (it is indeed a well organized city, with well planned streets and lots of working businesses around), but it is actually something more sinister - the corpses are being used to power new golems, or to 'touch up' ones that have become a bit worn with time. If they fight one of the new golems, I can imagine the reveal being that when it falls its stone body cracks apart and peeking out beneath it is a dried out, grayed corpse of a human with its eyes removed and a pained expression on its face. The corpses of everyone who has died in the city are being used to 'power' the guard force in a gruesome show of necromancy and transmutation. I believe developments like that should give enough grounds for an interesting series of decisions. Will the PCs go for the easier, more devastating but morally less evil path, or will the choose the pragmatic choice and favor the necessary evil? Thanks for all that gave their ideas here, this forum is :):):):)ing awesome :D [/QUOTE]
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