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Ideas for a Ghoul Monk Cleric NPC
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<blockquote data-quote="Noumenon" data-source="post: 4875509" data-attributes="member: 70102"><p>I need to replace a villain in DCC #48 "Vale of the Indus." I <a href="http://www.enworld.org/forum/general-rpg-discussion/259640-what-deal-ending-dcc-48-vale-indus.html" target="_blank">tried to figure out</a> what the authors were trying to bring across and couldn't, so now I want to make a ghoul monk cleric with some actual focus who does something cool. I always think creativity works better when you have restrictions to start with, so I'd rather tweak the existing ghoul monk cleric than make a brand new villain.</p><p></p><p>Here are the parameters:</p><ul> <li data-xf-list-type="ul">It's an Indian-flavored adventure and the villain is a monk who was reincarnated as a ghoul after dying in the afterlife with evil in his heart.</li> <li data-xf-list-type="ul">There are monk weapons in niches all over the encounter area.</li> <li data-xf-list-type="ul">His allies include zombified monks and a six-armed shield guardian that he loses partial control of if the PCs have completed certain subquests.</li> <li data-xf-list-type="ul">In the adventure he has more cleric levels (4) than monk levels (2), but I am more interested in seeing if a monk can be an interesting opponent.</li> <li data-xf-list-type="ul">His spells as given in the adventure were:<br /> 1st –<br /> bane, cause fear, command, death watch, disguise<br /> self*, protection from good (CL 5); <br /> 2nd – <br /> death knell (CL 5), desecrate* (CL 5), eagle’s splendor, silence.<br /> <br /> I am sure there are better ones. I always thought it would be cool to have an inflict spell charged to get extra damage with your first monk attack.</li> <li data-xf-list-type="ul">His default possessions are: Bracers of armor +2, toga of Charisma +2 (as cloak), wooden sandals of striding and springing (as boots), potion of invisibility (CL 3).</li> </ul><p></p><p>Can you make him feel "ghouly"? Can you make him feel "monky"? Can you give him a couple cleric spells that would be just perfect for a ghoul or a monk?</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4875509, member: 70102"] I need to replace a villain in DCC #48 "Vale of the Indus." I [URL="http://www.enworld.org/forum/general-rpg-discussion/259640-what-deal-ending-dcc-48-vale-indus.html"]tried to figure out[/URL] what the authors were trying to bring across and couldn't, so now I want to make a ghoul monk cleric with some actual focus who does something cool. I always think creativity works better when you have restrictions to start with, so I'd rather tweak the existing ghoul monk cleric than make a brand new villain. Here are the parameters: [list][*]It's an Indian-flavored adventure and the villain is a monk who was reincarnated as a ghoul after dying in the afterlife with evil in his heart. [*]There are monk weapons in niches all over the encounter area. [*]His allies include zombified monks and a six-armed shield guardian that he loses partial control of if the PCs have completed certain subquests. [*]In the adventure he has more cleric levels (4) than monk levels (2), but I am more interested in seeing if a monk can be an interesting opponent. [*]His spells as given in the adventure were: 1st – bane, cause fear, command, death watch, disguise self*, protection from good (CL 5); 2nd – death knell (CL 5), desecrate* (CL 5), eagle’s splendor, silence. I am sure there are better ones. I always thought it would be cool to have an inflict spell charged to get extra damage with your first monk attack. [*]His default possessions are: Bracers of armor +2, toga of Charisma +2 (as cloak), wooden sandals of striding and springing (as boots), potion of invisibility (CL 3).[/list] Can you make him feel "ghouly"? Can you make him feel "monky"? Can you give him a couple cleric spells that would be just perfect for a ghoul or a monk? [/QUOTE]
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Ideas for a Ghoul Monk Cleric NPC
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