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Ideas for a Ghoul Monk Cleric NPC
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<blockquote data-quote="Thanael" data-source="post: 4877029" data-attributes="member: 22734"><p>Reincarnated into an undead? Hmm... that doesn't sound quite right. How about he tried to cheat in the reincarnation by going undead or he got cursed/blessed into this form. </p><p></p><p>Are you aware of the free Mahasarpa web enhancement for Oriental Adventures? It overlays an indian flavour to the oriental classes and provides some background and guidelines. Just google it.</p><p></p><p></p><p></p><p>Think about changing the Cha bonus to a wisdom one to boost the Monk AC. Make the items all made from bone or even more grisly from other body parts. </p><p></p><p>I can see where he was going with the spells and i think they are quite ghouly, i.e. necromantic already. Desecrate is very powerful if they meet him in his sanctum. (Note: Describe the unholy trappings of the surroundings!)</p><p></p><p>Cast desecrate beforehand to boost the sanctum which probably contains an altar so double bonuses. Maybe rule the the zombies have been created after a descration so more hps.</p><p></p><p>Note: All undead have darkvision, so make the lighting sparse and use appropriate modifiers. Then let the NPCs turn out the ligth completely. When the lights go out in combat with a ghoul and zombies it gets truly frightening! Read up on <a href="http://www.d20srd.org/srd/environment.htm#darkness" target="_blank">Darkness environmental effects</a> and <a href="http://www.d20srd.org/srd/conditionSummary.htm#blinded" target="_blank">the blinded condition</a>.</p><p></p><p>As a first action turn off the lights and direct the undead and the construct to attack. Then cast more spells. </p><p></p><p>Cast bane and protection from good when combat starts. </p><p></p><p>Cause fear in a combat or skilltype guy. (Cast bane first!)</p><p></p><p>If/when the PCs cast light drink invisibilty potion. (read up on <a href="http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision" target="_blank">invisibility conditions</a>) Let zombies attack the light source. </p><p></p><p>Command is tricky. Use it to make the fighter drop his weapon. Then order the zombies to grapple him. Or use it to make the lightbearer drop the lantern and let a zombie extinguish it. (Use it before casting silence)</p><p></p><p>Death watch combines with death knell to see who to easily finish off. This drops the invisibility so think about it carefully.</p><p></p><p>Cast silence in combat with casters and for eerie athmosphere. If combined with the invisibility potion he's pretty much undetectable now. </p><p></p><p>Eagles splendor and the cloak to control the undead and to resist turning/wresting away of control.</p><p></p><p>Use claw attacks from behind to paralyze if neccessary. </p><p></p><p>Attack the light sources! Describe the grisly look of the monsters only half seen in the dim lightings. The cold dead feel of the undead when they grapple you, the disgusting sounds when the ghoul munches on a paralyzed victim and mad whisperings of the necromantic monk when he uses death knell.</p><p></p><p></p><p>They forgot the cantrips/orizons though. I suggest:</p><p>0- guidance x X, resistance, detect magic (to buff and to detect the toys)</p></blockquote><p></p>
[QUOTE="Thanael, post: 4877029, member: 22734"] Reincarnated into an undead? Hmm... that doesn't sound quite right. How about he tried to cheat in the reincarnation by going undead or he got cursed/blessed into this form. Are you aware of the free Mahasarpa web enhancement for Oriental Adventures? It overlays an indian flavour to the oriental classes and provides some background and guidelines. Just google it. Think about changing the Cha bonus to a wisdom one to boost the Monk AC. Make the items all made from bone or even more grisly from other body parts. I can see where he was going with the spells and i think they are quite ghouly, i.e. necromantic already. Desecrate is very powerful if they meet him in his sanctum. (Note: Describe the unholy trappings of the surroundings!) Cast desecrate beforehand to boost the sanctum which probably contains an altar so double bonuses. Maybe rule the the zombies have been created after a descration so more hps. Note: All undead have darkvision, so make the lighting sparse and use appropriate modifiers. Then let the NPCs turn out the ligth completely. When the lights go out in combat with a ghoul and zombies it gets truly frightening! Read up on [url=http://www.d20srd.org/srd/environment.htm#darkness]Darkness environmental effects[/url] and [url=http://www.d20srd.org/srd/conditionSummary.htm#blinded]the blinded condition[/url]. As a first action turn off the lights and direct the undead and the construct to attack. Then cast more spells. Cast bane and protection from good when combat starts. Cause fear in a combat or skilltype guy. (Cast bane first!) If/when the PCs cast light drink invisibilty potion. (read up on [url=http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision]invisibility conditions[/url]) Let zombies attack the light source. Command is tricky. Use it to make the fighter drop his weapon. Then order the zombies to grapple him. Or use it to make the lightbearer drop the lantern and let a zombie extinguish it. (Use it before casting silence) Death watch combines with death knell to see who to easily finish off. This drops the invisibility so think about it carefully. Cast silence in combat with casters and for eerie athmosphere. If combined with the invisibility potion he's pretty much undetectable now. Eagles splendor and the cloak to control the undead and to resist turning/wresting away of control. Use claw attacks from behind to paralyze if neccessary. Attack the light sources! Describe the grisly look of the monsters only half seen in the dim lightings. The cold dead feel of the undead when they grapple you, the disgusting sounds when the ghoul munches on a paralyzed victim and mad whisperings of the necromantic monk when he uses death knell. They forgot the cantrips/orizons though. I suggest: 0- guidance x X, resistance, detect magic (to buff and to detect the toys) [/QUOTE]
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Ideas for a Ghoul Monk Cleric NPC
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