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Community
General Tabletop Discussion
*Pathfinder & Starfinder
ideas for a good 4th level spell pick for budding 7th lvl necromancer
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<blockquote data-quote="Lord Zardoz" data-source="post: 4030236" data-attributes="member: 704"><p><strong>Depends on what he wants to be able to do</strong></p><p></p><p>If the player just wants to increase his offensive output, then Enervation is probably the winner. It is necromantic, and brutal. But, not so much help against undead.</p><p></p><p>If your seeking a defensive spell, one of Stone Skin, Resilient Sphere, Solid Fog, or Wall of Ice can be quite handy. Stoneskin will help with the craptastic HP, Solid Fog can break line of sight and buy you time to buff or escape. Wall of Ice just creates a nice inconvenient obstacle, and in dome shape, is essentially a no save trap, provided the target is nowhere near the edges. Resilient Sphere is a nice spell to have since it can either isolate an enemy for you to kill later, or it can protect you for quite a while.</p><p></p><p>Black Tentacles is another great spell to work with. As noted, it is borderline broken. To be a true bastard, drop the Solid Fog, then put the tentacles in the fog.</p><p></p><p>if the PHB2 is an option, I would recommend Doom Scarabs (60 ft Cone shaped burst doing 1d6 / 2 levels of the caster that bypasses spell resistance, if target has spell resistance that you manage to bypass, you gain 1d4 tmp hp, Will save), Slashing Dispel(as dispel magic, any creature under a spell effect that is dispelled suffers 2 dmg per level of the spell), or Bleakness (1d6 Dmg per round to living creatures, undead gain turn resist 4 and fast healing 3).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4030236, member: 704"] [b]Depends on what he wants to be able to do[/b] If the player just wants to increase his offensive output, then Enervation is probably the winner. It is necromantic, and brutal. But, not so much help against undead. If your seeking a defensive spell, one of Stone Skin, Resilient Sphere, Solid Fog, or Wall of Ice can be quite handy. Stoneskin will help with the craptastic HP, Solid Fog can break line of sight and buy you time to buff or escape. Wall of Ice just creates a nice inconvenient obstacle, and in dome shape, is essentially a no save trap, provided the target is nowhere near the edges. Resilient Sphere is a nice spell to have since it can either isolate an enemy for you to kill later, or it can protect you for quite a while. Black Tentacles is another great spell to work with. As noted, it is borderline broken. To be a true bastard, drop the Solid Fog, then put the tentacles in the fog. if the PHB2 is an option, I would recommend Doom Scarabs (60 ft Cone shaped burst doing 1d6 / 2 levels of the caster that bypasses spell resistance, if target has spell resistance that you manage to bypass, you gain 1d4 tmp hp, Will save), Slashing Dispel(as dispel magic, any creature under a spell effect that is dispelled suffers 2 dmg per level of the spell), or Bleakness (1d6 Dmg per round to living creatures, undead gain turn resist 4 and fast healing 3). END COMMUNICATION [/QUOTE]
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Community
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ideas for a good 4th level spell pick for budding 7th lvl necromancer
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