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*Pathfinder & Starfinder
ideas for a good 4th level spell pick for budding 7th lvl necromancer
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<blockquote data-quote="evilbob" data-source="post: 4030841" data-attributes="member: 9789"><p>Thanks, EN World hive mind - these are all great suggestions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Evard's black tentacles</em> is pretty popular: I am curious as to why folks think it is broken (although the idea to combo it with <em>solid fog</em> is brilliant!). It sounds like a great anti-caster spell (since it grapples well and does damage), but other than the movement penalty, does it really do much against brutes? I appreciate that it's just as effective against undead (and bypasses SR), so that's a big plus regardless.</p><p></p><p><em>Enervate</em>, too, is one that seems extremely effective against casters (since they lose 1 spell per negative level and one "caster level" as well), but other than having a penalty for several hours, doing an average of 2 negative levels once (without metamagic) just doesn't grab me. I'm sure I'm missing something, though.</p><p></p><p><em>Fear </em>is still a great choice, especially since it can be cast without regard to undead minions (they prefer being called "minions" to "henchmen" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), but I'm worried it just won't be useful enough (too many undead). And making things run away is always sort of anti-climactic... (Although the point about being stuck in a corner is a good one.)</p><p></p><p>I don't have the PHB2 in front of me but <em>bleakness </em>sounds useful, especially if it can be used as a sort of arcane "mass inflict" for healing and buffing undead minions...</p><p></p><p>Thanks a bunch, please keep 'em coming!</p></blockquote><p></p>
[QUOTE="evilbob, post: 4030841, member: 9789"] Thanks, EN World hive mind - these are all great suggestions! :) [I]Evard's black tentacles[/I] is pretty popular: I am curious as to why folks think it is broken (although the idea to combo it with [I]solid fog[/I] is brilliant!). It sounds like a great anti-caster spell (since it grapples well and does damage), but other than the movement penalty, does it really do much against brutes? I appreciate that it's just as effective against undead (and bypasses SR), so that's a big plus regardless. [I]Enervate[/I], too, is one that seems extremely effective against casters (since they lose 1 spell per negative level and one "caster level" as well), but other than having a penalty for several hours, doing an average of 2 negative levels once (without metamagic) just doesn't grab me. I'm sure I'm missing something, though. [I]Fear [/I]is still a great choice, especially since it can be cast without regard to undead minions (they prefer being called "minions" to "henchmen" :)), but I'm worried it just won't be useful enough (too many undead). And making things run away is always sort of anti-climactic... (Although the point about being stuck in a corner is a good one.) I don't have the PHB2 in front of me but [I]bleakness [/I]sounds useful, especially if it can be used as a sort of arcane "mass inflict" for healing and buffing undead minions... Thanks a bunch, please keep 'em coming! [/QUOTE]
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ideas for a good 4th level spell pick for budding 7th lvl necromancer
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