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<blockquote data-quote="Joshua Randall" data-source="post: 9557840" data-attributes="member: 7737"><p>13th Age — like 4e and 3e had a baby and then sent it to live with their gonzo Gygaxian relatives to be raised. I like it a lot and it definitely hits the D&D beats. 2nd edition of 13th Age is in production now so you should be able to get the older stuff cheaply, if not right now, then soon.</p><p></p><p>Shadow of the (Demon Lord / Weird Wizard) — the core mechanic isn’t quite as clever as it thinks it is, and the world is a little eye-rolling-ly grimdark-plus-poop-jokes, but there’s a lot of fun to be had here. Tons and tons of class combinations to make, tons and tons of spells. Downside is that it hearkens back to the style where every monster requires tons of extra prep to run at the table (especially the spellcasting monsters, which is most of the interesting ones). The content is also wildly variable in quality from great to really really bad.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9557840, member: 7737"] 13th Age — like 4e and 3e had a baby and then sent it to live with their gonzo Gygaxian relatives to be raised. I like it a lot and it definitely hits the D&D beats. 2nd edition of 13th Age is in production now so you should be able to get the older stuff cheaply, if not right now, then soon. Shadow of the (Demon Lord / Weird Wizard) — the core mechanic isn’t quite as clever as it thinks it is, and the world is a little eye-rolling-ly grimdark-plus-poop-jokes, but there’s a lot of fun to be had here. Tons and tons of class combinations to make, tons and tons of spells. Downside is that it hearkens back to the style where every monster requires tons of extra prep to run at the table (especially the spellcasting monsters, which is most of the interesting ones). The content is also wildly variable in quality from great to really really bad. [/QUOTE]
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