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Ideas for a Pandemonium-themed dungeon
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<blockquote data-quote="demiurge1138" data-source="post: 3378138" data-attributes="member: 7451"><p>Weird gravity - In some rooms, use the objective directional gravity trait of Pandemonium. Whatever wall you're closest to is down. If you can place yourself just right, you can spring from wall to wall by "falling". </p><p></p><p>Hostile terrain - Pandemonium is windy, sandy and loud. Keep all those in mind when making the dungeon. If you want to make it a full on Pandemonium screech, do so, but even if you cut back on the "only hear 10 feet, saves or permanently deafened", enough noise to disrupt communication and require concentration checks is a good idea. The normal wind level should be enough to hinder ranged attacks, and wind traps that lay out hurricane force gales should be used. There might be quicksand traps instead of pits, and desert-themed monsters might inhabit the cramped tunnels.</p><p></p><p>Denizens - Unfortunately, Pandemonium has few official natives. Consider having bound fiends or slaadi as dungeon denizens. Mostly demons on the fiend side, but you might consider a few high level yugoloths as "hints" as to the lich's true nature. To keep up the lichy facade, undead and constructs would be appropriate, and they would be less effected by the horrible winds and the screeching. If you have Monster Manual 3 and this is a high level game (I assume it is if an ultroloth is in charge), the grisgol is highly recommended - a construct wrapped in scrolls and powered by the phylactery of a lich. Also, not to toot my own horn (okay, so there's a little self-horn-tooting), I wrote a few Pandemonium-dwelling monsters on the Homebrew forum.</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=90574" target="_blank">Pandaemonic stalker</a> </p><p><a href="http://www.enworld.org/showthread.php?t=90840" target="_blank">Erun, the favored of Erythnul</a> </p><p><a href="http://www.enworld.org/showthread.php?t=91179" target="_blank">Spirit of Dust</a> </p><p><a href="http://www.enworld.org/showthread.php?t=100511" target="_blank">Khaargites</a> <a href="http://www.enworld.org/showpost.php?p=1166234&postcount=12" target="_blank">Yellow Slaad</a></p><p></p><p>Hope this helps!</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3378138, member: 7451"] Weird gravity - In some rooms, use the objective directional gravity trait of Pandemonium. Whatever wall you're closest to is down. If you can place yourself just right, you can spring from wall to wall by "falling". Hostile terrain - Pandemonium is windy, sandy and loud. Keep all those in mind when making the dungeon. If you want to make it a full on Pandemonium screech, do so, but even if you cut back on the "only hear 10 feet, saves or permanently deafened", enough noise to disrupt communication and require concentration checks is a good idea. The normal wind level should be enough to hinder ranged attacks, and wind traps that lay out hurricane force gales should be used. There might be quicksand traps instead of pits, and desert-themed monsters might inhabit the cramped tunnels. Denizens - Unfortunately, Pandemonium has few official natives. Consider having bound fiends or slaadi as dungeon denizens. Mostly demons on the fiend side, but you might consider a few high level yugoloths as "hints" as to the lich's true nature. To keep up the lichy facade, undead and constructs would be appropriate, and they would be less effected by the horrible winds and the screeching. If you have Monster Manual 3 and this is a high level game (I assume it is if an ultroloth is in charge), the grisgol is highly recommended - a construct wrapped in scrolls and powered by the phylactery of a lich. Also, not to toot my own horn (okay, so there's a little self-horn-tooting), I wrote a few Pandemonium-dwelling monsters on the Homebrew forum. [URL=http://www.enworld.org/showthread.php?t=90574]Pandaemonic stalker[/URL] [URL=http://www.enworld.org/showthread.php?t=90840]Erun, the favored of Erythnul[/URL] [URL=http://www.enworld.org/showthread.php?t=91179]Spirit of Dust[/URL] [URL=http://www.enworld.org/showthread.php?t=100511]Khaargites[/URL] [URL=http://www.enworld.org/showpost.php?p=1166234&postcount=12]Yellow Slaad[/URL] Hope this helps! Demiurge out. [/QUOTE]
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