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General Tabletop Discussion
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Ideas for a planar campaign
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<blockquote data-quote="RoiC." data-source="post: 8412122" data-attributes="member: 6886752"><p>Hey folks, all of your ideas are amazing and I will probably end up implementing some of them into my game in one way or another, or at least be inspired by them.</p><p></p><p>Since what really sparked my interest in D&D (and overall one of my favorite videogames ever) is Planescape: Torment, I feel like I want the campaign to be more Sigil focused with planar jumps every now and then. I feel like I'd mostly avoid the Prime Material Plane worlds after the party arrives at Sigil, at least at first, but who knows.</p><p></p><p>I spent last night tossing and turning in bed thinking about a possible antagonist, and decided maybe going with joint operation between 3 Planescape factions (Rule of Three!) - the Dustmen, the Bleak Cabal and the Doomguard to bring the final death of the multiverse, possibly led by Coaxmetal (the golem of entropy from PS:T), or by the Yugoloth - but using the Pathfinder version that strives to annihilate all life instead of the boring greedy and treacherous version we have in D&D. I feel like Eberron's Day of Mourning could be explained in this campaign as part of that plan - not sure about the hows and whys yet, though.</p><p></p><p>It's all a blurry jumble of things in my head, but I feel inspired and excited about this - which is honestly my favorite feeling about DMing. If you've had any experience with any of the elements I've mentioned in this comment, I'd love to hear them.</p></blockquote><p></p>
[QUOTE="RoiC., post: 8412122, member: 6886752"] Hey folks, all of your ideas are amazing and I will probably end up implementing some of them into my game in one way or another, or at least be inspired by them. Since what really sparked my interest in D&D (and overall one of my favorite videogames ever) is Planescape: Torment, I feel like I want the campaign to be more Sigil focused with planar jumps every now and then. I feel like I'd mostly avoid the Prime Material Plane worlds after the party arrives at Sigil, at least at first, but who knows. I spent last night tossing and turning in bed thinking about a possible antagonist, and decided maybe going with joint operation between 3 Planescape factions (Rule of Three!) - the Dustmen, the Bleak Cabal and the Doomguard to bring the final death of the multiverse, possibly led by Coaxmetal (the golem of entropy from PS:T), or by the Yugoloth - but using the Pathfinder version that strives to annihilate all life instead of the boring greedy and treacherous version we have in D&D. I feel like Eberron's Day of Mourning could be explained in this campaign as part of that plan - not sure about the hows and whys yet, though. It's all a blurry jumble of things in my head, but I feel inspired and excited about this - which is honestly my favorite feeling about DMing. If you've had any experience with any of the elements I've mentioned in this comment, I'd love to hear them. [/QUOTE]
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