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*Pathfinder & Starfinder
Ideas for a "Shapechanger" Base Class
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<blockquote data-quote="Dagredhel" data-source="post: 4555687" data-attributes="member: 3421"><p>Hi StreamOfTheSky. Thanks for the response!</p><p></p><p>You make an excellent point about referencing the Ranger as a touchpoint. I'm surprised in retrospect that it hadn't occurred to me, since I've used Ranger in shapechanger builds based on published sources. </p><p></p><p>One "trick" I've used before has been to use the UA alternate class feature that gives a Ranger limited Wildshape, but replace *that* with the PHBII Shapeshift variant, limited to the basic Predator shape. It's obviously premised on a "loose" interpretation of the RAW, but seemed fair to me. One level of Warblade for Scent (from a stance), and then stir in Warshaper and Nature's Warrior levels to taste. (And yes, Nature's Warrior admittedly requires another nod from a permissive DM.)</p><p></p><p>I was shying away from full BAB only because I was thinking that the class' competence with armed combat should be secondary to attacks with its "natural arsenal". But when you prompted me to think about it, I realized my own prejudice in that respect isn't reflected at all in WOTC sources. Basically, if it was up to me, *only* Fighters would have full BAB. It's just a quirk of mine, I suppose. But since plenty of classes *do* have a full BAB, I think you're absolutely right. Full BAB would be fine.</p><p></p><p>I agree with the other suggestions as well; makes sense. I'm on the fence too about whether Reflex should be a Good Save.</p><p></p><p>My other class comparison is going to seem completely out of left field, I bet. When it comes to shapeshifting "powers", my initial thought is to go with a simple four-tiered approach--- ala the Warlock! And like the Warlock's Eldritch Blast, I've been imagining that this class' basic damage will potentially be modified by class "powers" just like certain invocations add to or modify a Warlock's attack.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4555687, member: 3421"] Hi StreamOfTheSky. Thanks for the response! You make an excellent point about referencing the Ranger as a touchpoint. I'm surprised in retrospect that it hadn't occurred to me, since I've used Ranger in shapechanger builds based on published sources. One "trick" I've used before has been to use the UA alternate class feature that gives a Ranger limited Wildshape, but replace *that* with the PHBII Shapeshift variant, limited to the basic Predator shape. It's obviously premised on a "loose" interpretation of the RAW, but seemed fair to me. One level of Warblade for Scent (from a stance), and then stir in Warshaper and Nature's Warrior levels to taste. (And yes, Nature's Warrior admittedly requires another nod from a permissive DM.) I was shying away from full BAB only because I was thinking that the class' competence with armed combat should be secondary to attacks with its "natural arsenal". But when you prompted me to think about it, I realized my own prejudice in that respect isn't reflected at all in WOTC sources. Basically, if it was up to me, *only* Fighters would have full BAB. It's just a quirk of mine, I suppose. But since plenty of classes *do* have a full BAB, I think you're absolutely right. Full BAB would be fine. I agree with the other suggestions as well; makes sense. I'm on the fence too about whether Reflex should be a Good Save. My other class comparison is going to seem completely out of left field, I bet. When it comes to shapeshifting "powers", my initial thought is to go with a simple four-tiered approach--- ala the Warlock! And like the Warlock's Eldritch Blast, I've been imagining that this class' basic damage will potentially be modified by class "powers" just like certain invocations add to or modify a Warlock's attack. [/QUOTE]
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