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General Tabletop Discussion
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Ideas for a "Shapechanger" Base Class
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<blockquote data-quote="Dagredhel" data-source="post: 4555775" data-attributes="member: 3421"><p>I suspect you may be right on the mark, and I may end up needing to tone at least a few things down once I'm done, and figure out how things I've been thinking of in isolation will combine with each other.</p><p></p><p></p><p></p><p>You'll see that I followed most of your suggestions, with the exception of BAB, for the reasons already mentioned elsewhere. (I admit I may want to bring it down a notch after factoring in potential Strength bonuses and size increases, class-based enhancement bonuses, etc.)</p><p></p><p></p><p></p><p>I didn't want to use the unarmed strike mechanic as such; like the rules for natural weapons, there are things that bug me about it. But you'll note that I tried to effectively roll the effects into the "Natural Arsenal" ability.</p><p></p><p></p><p></p><p></p><p>Much like the bonus granted by the Shapeshift alternate class feature for Druids in the PHBII, plus the 50% chance to hit incorporeal targets?</p><p></p><p>I'll almost certainly include a scaling enhancement bonus like this, applicable to the Natural Arsenal ability.</p><p></p><p></p><p></p><p>Eh, I'm willing to be more forgiving, to save the extra bookkeeping.</p><p></p><p></p><p></p><p>Okay... There was so much there!</p><p></p><p>I've attempted to cover some of that ground with "Natural Arsenal". Some of it I'd prefer to address through the class "powers", mostly in order to break it up into more manageable chunks. The duplication of manufactured weapons (plus armor, and shields) is a big one, and to be honest I'd never even considered thrown weapons or missiles. Additional limbs are another, as are things like reach, etc.</p><p></p><p>The basic concept I've had in the back of my head is that the class' attack will work alot like a Warlock's Eldritch Blast; a basic scaling progression enhanced by optional powers that can modify it. I'd like to simulate things like rend, improved grab, pounce, a minotaur's charge, or a bulldog's lockjaw bite, rather than differentiate primarily by the type of natural weapon (bite, claw, et al.) I plan to mine the maneuvers in TOB:BoNS for ideas.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4555775, member: 3421"] I suspect you may be right on the mark, and I may end up needing to tone at least a few things down once I'm done, and figure out how things I've been thinking of in isolation will combine with each other. You'll see that I followed most of your suggestions, with the exception of BAB, for the reasons already mentioned elsewhere. (I admit I may want to bring it down a notch after factoring in potential Strength bonuses and size increases, class-based enhancement bonuses, etc.) I didn't want to use the unarmed strike mechanic as such; like the rules for natural weapons, there are things that bug me about it. But you'll note that I tried to effectively roll the effects into the "Natural Arsenal" ability. Much like the bonus granted by the Shapeshift alternate class feature for Druids in the PHBII, plus the 50% chance to hit incorporeal targets? I'll almost certainly include a scaling enhancement bonus like this, applicable to the Natural Arsenal ability. Eh, I'm willing to be more forgiving, to save the extra bookkeeping. Okay... There was so much there! I've attempted to cover some of that ground with "Natural Arsenal". Some of it I'd prefer to address through the class "powers", mostly in order to break it up into more manageable chunks. The duplication of manufactured weapons (plus armor, and shields) is a big one, and to be honest I'd never even considered thrown weapons or missiles. Additional limbs are another, as are things like reach, etc. The basic concept I've had in the back of my head is that the class' attack will work alot like a Warlock's Eldritch Blast; a basic scaling progression enhanced by optional powers that can modify it. I'd like to simulate things like rend, improved grab, pounce, a minotaur's charge, or a bulldog's lockjaw bite, rather than differentiate primarily by the type of natural weapon (bite, claw, et al.) I plan to mine the maneuvers in TOB:BoNS for ideas. [/QUOTE]
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