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General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a "Shapechanger" Base Class
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4563555" data-attributes="member: 35909"><p>I think that the class's natural attacks should be allowed to be made as secondary after using manufactured weapons, as basically every single creature has the option. Even wildshaped druids can do a full unarmed strike attack and then all natural attacks as secondary. It's just not often a good idea.</p><p></p><p>I think damage should be based on size, such as "1d6 for medium creatures," using damage tables to find values for other sizes, unless this class will decide what size the user becomes (as opposed to what I was envisioning, closer to the PH2 Druid variant, where you're mostly staying the same size barring a few feet or pounds either way but gaining claws, wings, etc...).</p><p></p><p>The slam attack should be just a natural attack always available for 1d6 (for medium), and should definitely not be talked about like an unarmed strike, because that way lies madness.</p><p></p><p>I don't know if I like the dice scaling damage. Again, my vision is more like a PH2 Druid or...better example: a Warshaper. Keeping the base, but altering and adding parts as you see fit. I think you should try and keep it simple as possible. Perhaps give a +1 enhancement bonus on all natural weapon attacks from the class every four levels, to offset a Druid's spell buffing. I don't know what to do for the "paths" you want, I guess you should just have a class feature every few levels that lets you pick a feature from a list. The warlike path might increase natural weapon size or let you add more natural weapons to your attack routine. A spy-type option might offer faster transformation, a Druid's Thousand Faces ability, etc... maybe another "fast healing" path to get similar benefits to Warshaper (and more, if you take most of those as features) to gain crit immunity from shifting vitals around, fast healing, immunity to injury poisons and disease by controlling your own blood flow, whatever. The benefits should probably be tiered like Warlock powers (something you mentioned as a basis for ideas), as some beenfits will obviously be more powerful than others.</p><p></p><p>As for proficiencies...I don't know if the class should even get martial weapons.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4563555, member: 35909"] I think that the class's natural attacks should be allowed to be made as secondary after using manufactured weapons, as basically every single creature has the option. Even wildshaped druids can do a full unarmed strike attack and then all natural attacks as secondary. It's just not often a good idea. I think damage should be based on size, such as "1d6 for medium creatures," using damage tables to find values for other sizes, unless this class will decide what size the user becomes (as opposed to what I was envisioning, closer to the PH2 Druid variant, where you're mostly staying the same size barring a few feet or pounds either way but gaining claws, wings, etc...). The slam attack should be just a natural attack always available for 1d6 (for medium), and should definitely not be talked about like an unarmed strike, because that way lies madness. I don't know if I like the dice scaling damage. Again, my vision is more like a PH2 Druid or...better example: a Warshaper. Keeping the base, but altering and adding parts as you see fit. I think you should try and keep it simple as possible. Perhaps give a +1 enhancement bonus on all natural weapon attacks from the class every four levels, to offset a Druid's spell buffing. I don't know what to do for the "paths" you want, I guess you should just have a class feature every few levels that lets you pick a feature from a list. The warlike path might increase natural weapon size or let you add more natural weapons to your attack routine. A spy-type option might offer faster transformation, a Druid's Thousand Faces ability, etc... maybe another "fast healing" path to get similar benefits to Warshaper (and more, if you take most of those as features) to gain crit immunity from shifting vitals around, fast healing, immunity to injury poisons and disease by controlling your own blood flow, whatever. The benefits should probably be tiered like Warlock powers (something you mentioned as a basis for ideas), as some beenfits will obviously be more powerful than others. As for proficiencies...I don't know if the class should even get martial weapons. [/QUOTE]
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