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General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a "Shapechanger" Base Class
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<blockquote data-quote="Dagredhel" data-source="post: 4567685" data-attributes="member: 3421"><p>Hi StreamOfTheSky. You may be right. Maybe going for a completely new mechanic that doesn't interact with other manufactured or natural weapon attacks is just too much to easily swallow. My primary intention was to avoid the reliance on multiple attacks per round. I liked the trend towards other options in the PHBII and in the Star Wars Saga Edition rules.</p><p></p><p></p><p></p><p>Doesn't it seem like Small characters get the shaft? The only reason to play a halfling or gnome Monk is to play against type and despite the inherent disadvantage. And Large characters get extra bennies--- like they need them.</p><p></p><p>I understand and even appreciate it from the standpoint of NPC design, but it always bugged ne from the PC perspective.</p><p></p><p>I did intend to include options for size changes, but based on increases or decreases from the normal Size of the character. (The PHBII Druid can gain two size increments from higher-level forms.)</p><p></p><p>All that said, I admit it might just be best to follow more closely the example of standard rule mechanics.</p><p></p><p></p><p></p><p>Yep.</p><p></p><p> </p><p></p><p>Since I agree with all of this, maybe I was getting a bit carried away.</p><p></p><p> </p><p></p><p>Definitely. (Soulblades were the trendsetters, btw.)</p><p></p><p></p><p></p><p>You've convinced me to try scaling back some of the dramatic mechanical changes I've been considering, and try something less ambitious... at least to start. </p><p></p><p>I'll either end up with *two* shapechanger classes, or try to shoehorn more options into the new one below later.</p><p></p><p></p><p></p><p>I wasn't completely sold on that one either, to be honest. I toned it down to simple weapons only for the "Skinchanger" class I'll post below.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4567685, member: 3421"] Hi StreamOfTheSky. You may be right. Maybe going for a completely new mechanic that doesn't interact with other manufactured or natural weapon attacks is just too much to easily swallow. My primary intention was to avoid the reliance on multiple attacks per round. I liked the trend towards other options in the PHBII and in the Star Wars Saga Edition rules. Doesn't it seem like Small characters get the shaft? The only reason to play a halfling or gnome Monk is to play against type and despite the inherent disadvantage. And Large characters get extra bennies--- like they need them. I understand and even appreciate it from the standpoint of NPC design, but it always bugged ne from the PC perspective. I did intend to include options for size changes, but based on increases or decreases from the normal Size of the character. (The PHBII Druid can gain two size increments from higher-level forms.) All that said, I admit it might just be best to follow more closely the example of standard rule mechanics. Yep. Since I agree with all of this, maybe I was getting a bit carried away. Definitely. (Soulblades were the trendsetters, btw.) You've convinced me to try scaling back some of the dramatic mechanical changes I've been considering, and try something less ambitious... at least to start. I'll either end up with *two* shapechanger classes, or try to shoehorn more options into the new one below later. I wasn't completely sold on that one either, to be honest. I toned it down to simple weapons only for the "Skinchanger" class I'll post below. [/QUOTE]
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