Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 1759062" data-attributes="member: 11288"><p>Since <a href="http://www.enworld.org/forums/showthread.php?t=100765&page=1&pp=20" target="_blank">this thread</a> in General grew to 5 pages in about 2 days, I guess I'm not the only one with an interest in this.</p><p></p><p>And since that thread was for discussing whether there was a need for a simpler game, this one is for putting up ideas for how to go about it.</p><p></p><p>Personally, what I'm looking for is a game that'll take me back to the less stringent 1e sessions all those years ago, where I felt the game was more open to creativity and spontaneity, while at the same time incorporate some of the things I like about 3x.</p><p></p><p>This simplified version (that <em>I'm</em> looking for) is not supposed to be a way to ease new players into D&D 3x and as such it doesn't need to be compatible with those rules.</p><p></p><p>I've read up on Castles & Crusades, and while it has some good ideas, I'd rather try to build this closer to 3x, by simplifying and cutting the existing rules.</p><p></p><p>Here's what I want to keep:</p><p></p><p>Classes: Fighter, Ranger, Paladin (both spell less), Rogue, Cleric, Druid, Mage (who starts out as a Wizard?!?)</p><p></p><p>Races: Human, Half-elf, Elf, Dwarf, Hafling</p><p></p><p>BAB, the three saves, feats (a reduced number)</p><p></p><p>Skills: Much less (many consolidated), using something like UA's 'Maximum Ranks, Limited Choices'</p><p></p><p>Multiclassing: Max 2 classes per character (maybe 3 for half-elves)</p><p></p><p>Here's what I want to lose:</p><p></p><p>AoO's, a lot of the magic complexity, a lot of the combat complexity, the need for a battlemat and minis</p><p></p><p>The thread I linked to above already had some great ideas from RangerWickett, MoogleEmpMog, Ourph, Klaus and Remathilis, but maybe we can get into more detail here:</p><p></p><p>For instance, exactly how should the skills work? How about initiative? Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? How do you simplify magic? </p><p> </p><p>In the end, this may become more complex than what some expect of a simplified D&D (and that's fine - they can make their own thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), but I really want to keep some level of complexity and choice, especially the feat mechanic.</p><p></p><p>Please share your ideas!</p><p></p><p><em>Edit: Edited the title to more accurately reflect on the threads' content</em></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1759062, member: 11288"] Since [url=http://www.enworld.org/forums/showthread.php?t=100765&page=1&pp=20]this thread[/url] in General grew to 5 pages in about 2 days, I guess I'm not the only one with an interest in this. And since that thread was for discussing whether there was a need for a simpler game, this one is for putting up ideas for how to go about it. Personally, what I'm looking for is a game that'll take me back to the less stringent 1e sessions all those years ago, where I felt the game was more open to creativity and spontaneity, while at the same time incorporate some of the things I like about 3x. This simplified version (that [i]I'm[/i] looking for) is not supposed to be a way to ease new players into D&D 3x and as such it doesn't need to be compatible with those rules. I've read up on Castles & Crusades, and while it has some good ideas, I'd rather try to build this closer to 3x, by simplifying and cutting the existing rules. Here's what I want to keep: Classes: Fighter, Ranger, Paladin (both spell less), Rogue, Cleric, Druid, Mage (who starts out as a Wizard?!?) Races: Human, Half-elf, Elf, Dwarf, Hafling BAB, the three saves, feats (a reduced number) Skills: Much less (many consolidated), using something like UA's 'Maximum Ranks, Limited Choices' Multiclassing: Max 2 classes per character (maybe 3 for half-elves) Here's what I want to lose: AoO's, a lot of the magic complexity, a lot of the combat complexity, the need for a battlemat and minis The thread I linked to above already had some great ideas from RangerWickett, MoogleEmpMog, Ourph, Klaus and Remathilis, but maybe we can get into more detail here: For instance, exactly how should the skills work? How about initiative? Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? How do you simplify magic? In the end, this may become more complex than what some expect of a simplified D&D (and that's fine - they can make their own thread ;) ), but I really want to keep some level of complexity and choice, especially the feat mechanic. Please share your ideas! [i]Edit: Edited the title to more accurately reflect on the threads' content[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
Top