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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
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<blockquote data-quote="Aaron2" data-source="post: 1759319" data-attributes="member: 1436"><p>Here's my input (FWIW)</p><p></p><p><em>For instance, exactly how should the skills work? </em></p><p>Character picks a certain number of skills. Those skill get a bonus as level+mod. Similar to how BAB works. For example, a thief with a +1 int bonus will pick 9 skills. </p><p></p><p><em>How about initiative? </em></p><p>By the RAW but no delays or readied actions.</p><p></p><p><em>Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? </em></p><p>I'd just make one mechanic (opposed attack rolls) and let the attacker choose the effect: sunder, trip or disarm. I'd most likely just ignore them, however.</p><p></p><p><em>How do you simplify magic? </em></p><p>Remove all effects of caster level on spell range and duration. Spells have fixed areas of effect an last one minute (or one combat), one hour, or one day. All spells take a standard action to cast. Spells like Feather Fall are cast and have a fixed duration (maybe all day) and expire when their effect is used. </p><p></p><p>BTW-I'd keep AoOs but remove reach. </p><p></p><p>FWIW-I think compatability with 3e should at least be considered. </p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1759319, member: 1436"] Here's my input (FWIW) [i]For instance, exactly how should the skills work? [/i] Character picks a certain number of skills. Those skill get a bonus as level+mod. Similar to how BAB works. For example, a thief with a +1 int bonus will pick 9 skills. [i]How about initiative? [/i] By the RAW but no delays or readied actions. [i]Should combat actions like Sunder, Trip and Disarm be allowed to everybody (using much simpler mechanics - maybe an opposed strenght roll) or should they only be allowed to those that take the feats? [/i] I'd just make one mechanic (opposed attack rolls) and let the attacker choose the effect: sunder, trip or disarm. I'd most likely just ignore them, however. [i]How do you simplify magic? [/i] Remove all effects of caster level on spell range and duration. Spells have fixed areas of effect an last one minute (or one combat), one hour, or one day. All spells take a standard action to cast. Spells like Feather Fall are cast and have a fixed duration (maybe all day) and expire when their effect is used. BTW-I'd keep AoOs but remove reach. FWIW-I think compatability with 3e should at least be considered. Aaron [/QUOTE]
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Community
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*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
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