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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 1759434" data-attributes="member: 268"><p><strong>Skills:</strong></p><p></p><p>Very rudimentary and very broken, I'm sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Basically drop the formal skill system and make it freeform based on the abilities.</p><p></p><p>The basic classes has class skills as follows:</p><p></p><p>Fighter: STR </p><p>Wizard: INT</p><p>Cleric: WIS</p><p>Rogue: DEX</p><p></p><p>Dwarf: Bonus CON or WIS</p><p>Elf: Bonus INT or DEX</p><p>Halfling: Bonus DEX or CHA</p><p>Human: Bonus ANY ONE</p><p></p><p>If a player checks a class skill he adds his class level as a bonus. If it isn't he adds half his cross-class level (rounded down) as a bonus.</p><p></p><p>If a player has spend a lot of time as a fisherman, for example, you give the player a circumstance bonus if it's applicable.</p><p></p><p>1d20 + Ability modifier + Class level bonus + Cross-class level bonus + Circumstance modifier.</p><p></p><p>Examples:</p><p>STRENGTH-skill: Stamina, ability to do heavy, manual labor, speed, fatigue, swimming, jumping, busting doors, lifting heavy objects, bending bars and lifting gates <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>DEX-skill: Aim, hand-to-eye, manual acuity, pick pockets, lockpicking, juggling, fine manual labor, forgery, balance, stealth, climbing wals, acrobatics, charioteering, tight rope walking</p><p></p><p>CON-skill: Resistance to poison and disease, resistance to torture or long, grueling stays in prison, endurance, forced marching</p><p></p><p>INT-skill: Reasoning, riddlesolving, spellcraft, navigation, engineering, knowledge, language, literacy, religion</p><p></p><p>WIS-skill: Perception, willpower, intuition, tracking, searching, resistance to mind-effect magic, resistance to torture and interrogation, animal training, empathy, riding</p><p></p><p>CHA-skill: Leadership, power of personality, physical attractiveness, presence, morale, loyalty, disguise, etiquette</p><p></p><p>(EDIT: hmmm the above list includes stuff where "skill" isn't really that much of a factor. In those cases it should only be an ability check, of course)</p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 1759434, member: 268"] [b]Skills:[/b] Very rudimentary and very broken, I'm sure. :) Basically drop the formal skill system and make it freeform based on the abilities. The basic classes has class skills as follows: Fighter: STR Wizard: INT Cleric: WIS Rogue: DEX Dwarf: Bonus CON or WIS Elf: Bonus INT or DEX Halfling: Bonus DEX or CHA Human: Bonus ANY ONE If a player checks a class skill he adds his class level as a bonus. If it isn't he adds half his cross-class level (rounded down) as a bonus. If a player has spend a lot of time as a fisherman, for example, you give the player a circumstance bonus if it's applicable. 1d20 + Ability modifier + Class level bonus + Cross-class level bonus + Circumstance modifier. Examples: STRENGTH-skill: Stamina, ability to do heavy, manual labor, speed, fatigue, swimming, jumping, busting doors, lifting heavy objects, bending bars and lifting gates :) DEX-skill: Aim, hand-to-eye, manual acuity, pick pockets, lockpicking, juggling, fine manual labor, forgery, balance, stealth, climbing wals, acrobatics, charioteering, tight rope walking CON-skill: Resistance to poison and disease, resistance to torture or long, grueling stays in prison, endurance, forced marching INT-skill: Reasoning, riddlesolving, spellcraft, navigation, engineering, knowledge, language, literacy, religion WIS-skill: Perception, willpower, intuition, tracking, searching, resistance to mind-effect magic, resistance to torture and interrogation, animal training, empathy, riding CHA-skill: Leadership, power of personality, physical attractiveness, presence, morale, loyalty, disguise, etiquette (EDIT: hmmm the above list includes stuff where "skill" isn't really that much of a factor. In those cases it should only be an ability check, of course) [/QUOTE]
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