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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a simpler D&D *mostly about skills*
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<blockquote data-quote="fuindordm" data-source="post: 1769507" data-attributes="member: 5435"><p>Yeah, I was wondering myself what to do about multiclassing. I think it would</p><p>be easier keep it as is, though. When you pick up a new class, you pick a new</p><p>set of skills. The 'focus' bonus can't be applied more than once, but if you pick</p><p>the same skill for both classes then your bonus is character level + 3. Otherwise it's</p><p>based off class level +3.</p><p></p><p>Comments on the skill list are below. </p><p></p><p></p><p></p><p>These three are great.</p><p></p><p></p><p></p><p>I'd like to take a moment to call out decipher script as an oddity. As written it allows players to read a language they don't know! This is a really weird, semi-magical effect. IMC I define this skill as follows:</p><p>1) It allows the character to create and attempt to decipher mundane codes and</p><p>ciphers, provided that the coded message is based on a language they know.</p><p>2) It allows the character to try and read a text written in an unknown language</p><p>provided it is closely related to one that they know (generally an older version of</p><p>a modern language, e.g. latin/italian.)</p><p></p><p>IRL, scholars that are used to handling ancient manuscripts also become skilled at detecting forgeries of these manuscripts, and by extension creating them. One of the most famous letters of pope Clement is still controversial, for example; it was discovered by an eminent scholar and generally accepted as a real document after peer review, but now some people think that it was in fact a forgery created by that same scholar. The reason? The letter is "too perfect"; if you create a frequency distribution of Clement's vocabulary in the contested letter, it matches exactly the frequency distribution that you get when you compile all his other known letters. If the letter were forged by an expert on Clement, that is what you would expect; if it were organic, on the other hand, then you would expect a distribution consistent with Clement's style but not quite so "dead-on".</p><p></p><p>That's a long story to justify the following modification:</p><p></p><p>Acting (Bluff, Disguise, some Perform skills) (Cha)</p><p>Spycraft (Decipher Script, Forgery) (Int)</p><p></p><p></p><p></p><p>This one is still a little funny in that it appears to be based on two stats, but I think you could make a case for putting both on Cha (since controlling a mount effectively in combat is more a matter of communication than quick reflexes)</p><p></p><p></p><p></p><p>I think any kind of musical performance should be under Profession; any kind of performance art under Acting (see above). Intimidate and Diplomacy are both fundamentally about making a deal with an NPC and can be safely folded together.</p><p>I forgot about Gather Information, though.</p><p></p><p>Influence (Diplomacy, Intimidate) (Cha)</p><p></p><p>What do you think of this skill?</p><p></p><p>Streetwise (Gather Information, Knowledge: Local, Appraise)</p><p></p><p></p><p></p><p>Use Magic Device is so useful on its own it shouldn't be folded in with other skills, I think.</p><p></p><p></p><p></p><p>What about Sage (All Knowledge skills that aren't already covered by other</p><p>skills)?</p><p></p><p>Use Rope is another funny, funny skill that probably wouldn't exist at all if it weren't for escape artist. I really don't know where to put it myself.</p><p></p><p></p><p></p><p>This puts us at 18 skills:</p><p></p><p>Str: Athletics</p><p>Dex: Acrobatics, Stealth, Legerdemain, Mechanics</p><p>Con: none</p><p>Int: Spellcraft, Knowledge, Spycraft, Craft</p><p>Wis: Heal, Sense Motive, Survival, Awareness</p><p>Cha: Acting, Handle Animal, Use Magic Device, Influence, Streetwise</p><p></p><p>It's interesting that Cha ends up with the most associated skills, eh?</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1769507, member: 5435"] Yeah, I was wondering myself what to do about multiclassing. I think it would be easier keep it as is, though. When you pick up a new class, you pick a new set of skills. The 'focus' bonus can't be applied more than once, but if you pick the same skill for both classes then your bonus is character level + 3. Otherwise it's based off class level +3. Comments on the skill list are below. These three are great. I'd like to take a moment to call out decipher script as an oddity. As written it allows players to read a language they don't know! This is a really weird, semi-magical effect. IMC I define this skill as follows: 1) It allows the character to create and attempt to decipher mundane codes and ciphers, provided that the coded message is based on a language they know. 2) It allows the character to try and read a text written in an unknown language provided it is closely related to one that they know (generally an older version of a modern language, e.g. latin/italian.) IRL, scholars that are used to handling ancient manuscripts also become skilled at detecting forgeries of these manuscripts, and by extension creating them. One of the most famous letters of pope Clement is still controversial, for example; it was discovered by an eminent scholar and generally accepted as a real document after peer review, but now some people think that it was in fact a forgery created by that same scholar. The reason? The letter is "too perfect"; if you create a frequency distribution of Clement's vocabulary in the contested letter, it matches exactly the frequency distribution that you get when you compile all his other known letters. If the letter were forged by an expert on Clement, that is what you would expect; if it were organic, on the other hand, then you would expect a distribution consistent with Clement's style but not quite so "dead-on". That's a long story to justify the following modification: Acting (Bluff, Disguise, some Perform skills) (Cha) Spycraft (Decipher Script, Forgery) (Int) This one is still a little funny in that it appears to be based on two stats, but I think you could make a case for putting both on Cha (since controlling a mount effectively in combat is more a matter of communication than quick reflexes) I think any kind of musical performance should be under Profession; any kind of performance art under Acting (see above). Intimidate and Diplomacy are both fundamentally about making a deal with an NPC and can be safely folded together. I forgot about Gather Information, though. Influence (Diplomacy, Intimidate) (Cha) What do you think of this skill? Streetwise (Gather Information, Knowledge: Local, Appraise) Use Magic Device is so useful on its own it shouldn't be folded in with other skills, I think. What about Sage (All Knowledge skills that aren't already covered by other skills)? Use Rope is another funny, funny skill that probably wouldn't exist at all if it weren't for escape artist. I really don't know where to put it myself. This puts us at 18 skills: Str: Athletics Dex: Acrobatics, Stealth, Legerdemain, Mechanics Con: none Int: Spellcraft, Knowledge, Spycraft, Craft Wis: Heal, Sense Motive, Survival, Awareness Cha: Acting, Handle Animal, Use Magic Device, Influence, Streetwise It's interesting that Cha ends up with the most associated skills, eh? [/QUOTE]
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