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Ideas for a smaller than average group?
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<blockquote data-quote="Aristotle" data-source="post: 4297581" data-attributes="member: 5885"><p>So I may be losing a player from my game that meets every other week. To accommodate for everyone's schedules we meet in both PA and VA on alternating sessions, so chances of finding new blood that is willing to deal with the odd schedule is unlikely. (note: this is not the same game I am seeking players for in my signature.)</p><p></p><p>This will bring me down to 3 players. I've run games for just 3 for a while, but I feel a little constrained in encounter design in 4E by the limited XP budget that number of players allows for. The encounters feel less dynamic. Part of this is probably the mood/feel of the campaign. Games like Shadowrun really shine with small groups. 3 players is almost ideal for me in that game, and even 2 players can be a blast. That makes me think that it isn't the rules, but rather my campaign that needs adjusting for a smaller group. I was going for what felt like a pretty "classic" swords and sorcery style campaign. Now I'm playing with ideas that might work out better for a smaller group. I'd love some feedback, or additional ideas. Or maybe you can just tell me I'm on crack.</p><p></p><p><strong>Urban Campaign</strong></p><p>For some reason more urban campaigns feel more suitable for small groups to me. Maybe an outfit of thieves working the shadows, an investigative squad retained to solve local crimes/mysteries (too CSI?), or something like that.</p><p></p><p><strong>Military Campaign</strong></p><p>If the characters had a little more weight; say as officers, knights, or another appointed authority, I could give them access to minions. If 4 minions equal 1 character, then I could give them each 4 to control for the equivalent of 6 characters and run some pretty sizeable encounters. Or I could do something with NPC's if the minions are just not appropriate. Whatever it is, I would want it to have fewer options than a full fledged character. Running two whole characters (who are equals within the story) seems like it would take a lot of work and detract from the depth of the individual characters.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4297581, member: 5885"] So I may be losing a player from my game that meets every other week. To accommodate for everyone's schedules we meet in both PA and VA on alternating sessions, so chances of finding new blood that is willing to deal with the odd schedule is unlikely. (note: this is not the same game I am seeking players for in my signature.) This will bring me down to 3 players. I've run games for just 3 for a while, but I feel a little constrained in encounter design in 4E by the limited XP budget that number of players allows for. The encounters feel less dynamic. Part of this is probably the mood/feel of the campaign. Games like Shadowrun really shine with small groups. 3 players is almost ideal for me in that game, and even 2 players can be a blast. That makes me think that it isn't the rules, but rather my campaign that needs adjusting for a smaller group. I was going for what felt like a pretty "classic" swords and sorcery style campaign. Now I'm playing with ideas that might work out better for a smaller group. I'd love some feedback, or additional ideas. Or maybe you can just tell me I'm on crack. [b]Urban Campaign[/b] For some reason more urban campaigns feel more suitable for small groups to me. Maybe an outfit of thieves working the shadows, an investigative squad retained to solve local crimes/mysteries (too CSI?), or something like that. [b]Military Campaign[/b] If the characters had a little more weight; say as officers, knights, or another appointed authority, I could give them access to minions. If 4 minions equal 1 character, then I could give them each 4 to control for the equivalent of 6 characters and run some pretty sizeable encounters. Or I could do something with NPC's if the minions are just not appropriate. Whatever it is, I would want it to have fewer options than a full fledged character. Running two whole characters (who are equals within the story) seems like it would take a lot of work and detract from the depth of the individual characters. [/QUOTE]
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