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Ideas for a smaller than average group?
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<blockquote data-quote="Zogmo" data-source="post: 4297664" data-attributes="member: 17682"><p><strong>My Experience</strong></p><p></p><p>Your ideas seem good. I think you'll be just fine.</p><p></p><p>I've always played to the group I have, large or small. I've run games with only one or two players a lot. I let them choose any class they want and then specialize the adventure to their strengths and interests. I find out what kind game they are interested in, be it political intrigue, hack and slash or whatever.</p><p></p><p>I do work to challenge them and if I have to adjust monster stats or encounters when I'm writing the scenario out before hand that's what I do to make sure they don't get overwhelmed in the wrong places. </p><p></p><p>Whenever I have found myself with one or two players I make sure they understand the problems that can arise from not having more players. There has never been a problem with this because the bottom line is they really, really want to play. When more people are available to play I add them in as we go. </p><p></p><p>With one or two people playing, the game isn't epic by any standard and it's usually small scale stuff but I try to make what they are doing important to the people who hired them or sent them on the quest. I do this by making sure there is some kind of social reward or recognition from the community/king/tavern owner they helped and not just gold or magic. Good NPC development and interaction is important to small groups. </p><p></p><p>In the end it comes down to how much fun your one player (and you too of course) had, rules be damned.</p><p></p><p>There is also letting each player have two PC's each and also the option of making sure you have in their group an NPC or two that can help.</p></blockquote><p></p>
[QUOTE="Zogmo, post: 4297664, member: 17682"] [b]My Experience[/b] Your ideas seem good. I think you'll be just fine. I've always played to the group I have, large or small. I've run games with only one or two players a lot. I let them choose any class they want and then specialize the adventure to their strengths and interests. I find out what kind game they are interested in, be it political intrigue, hack and slash or whatever. I do work to challenge them and if I have to adjust monster stats or encounters when I'm writing the scenario out before hand that's what I do to make sure they don't get overwhelmed in the wrong places. Whenever I have found myself with one or two players I make sure they understand the problems that can arise from not having more players. There has never been a problem with this because the bottom line is they really, really want to play. When more people are available to play I add them in as we go. With one or two people playing, the game isn't epic by any standard and it's usually small scale stuff but I try to make what they are doing important to the people who hired them or sent them on the quest. I do this by making sure there is some kind of social reward or recognition from the community/king/tavern owner they helped and not just gold or magic. Good NPC development and interaction is important to small groups. In the end it comes down to how much fun your one player (and you too of course) had, rules be damned. There is also letting each player have two PC's each and also the option of making sure you have in their group an NPC or two that can help. [/QUOTE]
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