Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Ideas for a snowy/icy/arctic campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawke" data-source="post: 4664822" data-attributes="member: 61721"><p>Fun thing about some cultures in the nepal region of the world...</p><p> </p><p>First, there are often very long treks during times of the year to get resources far away and bring it back (salt being the example I'm considering). So a male will go on a long journey and return home with a bunch of salt as part of the general economy. Seems to me that journies of this type would be common/cool in a campaign world as groups are constantly trekking in the cold for various resources, etc... and often times have strongholds that are defensible because frankly a seige doesn't work when it's freezing out there. </p><p> </p><p>There's very little fertile land that can be used for basic farming. When land (big resource) is passed down from father to son, it creates a little bit of an issue. What if you have two sons? You can't very well split the land otherwise there will be none left, so you share it. That makes for some interesting thoughts about what resources are most important. It also creates a very rare cultural situation where polyandry (one female to multiple males) is a common marriage thing. It works because two males who are brothers can both attract a female with a small-to-moderate size of land since it isn't split. She gets the benefit of decent land and protection of two males. In addition, if one male goes on a long trip, she gets the protection of the second male. The brothers then are also more likely to go into this arrangement because even investing children not-fathered-by-them are still nephews so it isn't a total waste... they also are more likely to trust their brother with the wife rather than a strange or nobody while they are gone. Just a thought for some interesting plot points that wouldn't happen almost anywhere else. </p><p> </p><p>I suggest overall looking at day-to-day cultures in regions of heavy snowfall can really shape your world. Figure out how the differences can make for a different gaming experience other than reflavoring all the attacks of enmies to cold... </p><p> </p><p>This thread should be neat!</p></blockquote><p></p>
[QUOTE="Hawke, post: 4664822, member: 61721"] Fun thing about some cultures in the nepal region of the world... First, there are often very long treks during times of the year to get resources far away and bring it back (salt being the example I'm considering). So a male will go on a long journey and return home with a bunch of salt as part of the general economy. Seems to me that journies of this type would be common/cool in a campaign world as groups are constantly trekking in the cold for various resources, etc... and often times have strongholds that are defensible because frankly a seige doesn't work when it's freezing out there. There's very little fertile land that can be used for basic farming. When land (big resource) is passed down from father to son, it creates a little bit of an issue. What if you have two sons? You can't very well split the land otherwise there will be none left, so you share it. That makes for some interesting thoughts about what resources are most important. It also creates a very rare cultural situation where polyandry (one female to multiple males) is a common marriage thing. It works because two males who are brothers can both attract a female with a small-to-moderate size of land since it isn't split. She gets the benefit of decent land and protection of two males. In addition, if one male goes on a long trip, she gets the protection of the second male. The brothers then are also more likely to go into this arrangement because even investing children not-fathered-by-them are still nephews so it isn't a total waste... they also are more likely to trust their brother with the wife rather than a strange or nobody while they are gone. Just a thought for some interesting plot points that wouldn't happen almost anywhere else. I suggest overall looking at day-to-day cultures in regions of heavy snowfall can really shape your world. Figure out how the differences can make for a different gaming experience other than reflavoring all the attacks of enmies to cold... This thread should be neat! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideas for a snowy/icy/arctic campaign
Top