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Ideas for a Social Combat system in 4E
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<blockquote data-quote="beepeearr" data-source="post: 4303531" data-attributes="member: 20548"><p>What I'm wanting to do is merge elements of the challenge system (it's core, but come up with a different success/failure mechanic) with the wide array of class options for the combat system to add just as much detail to non-combat as combat encounters. </p><p></p><p>Plus I'm thinking about having the powers key off a skill chosen by the player from a list determined from the ability used to make attacks, and defended by a skill "defense" (which is a passive check with the appropriate defense bonus added in). </p><p></p><p>Example:A fighter is trying to talk his way past 2 guards, he decides he wants to use cleave, cleave is normally Str vs AC. When he first choose this power he got to choose what Cha skill it will use to attack in Social combat, and which two Int skills can be used to defend against it (Which I admit is currently a problem, since there are only two, see errata, and they are both knowledges, towards the end of 3E I had really condensed the skill list and had moved towards more open ended skills, for instance I had an Examine skill which covered appraise and search checks, to more abstract things like finding the book you needed in a library, using the investigation feat from eberron, or even figuring out an NPC's profession, and another Intelligence based skill I used was Ingenuity, this covered disable device, open locks, and forgery, but also covered really any kind of improvised actions, or macgyver moments, both would work really well for this kind of system, so for now I'll pretend I already houseruled them in, I'm still running it RAW though). </p><p></p><p>The fighters rolls his Intimidate (maybe he's trying to bully his way in, or give off an aura of importance) vs the opponents Ingenuity (the guard tries to quickly think of a reason he can't let him in) or Examine (the guard could be giving him the once over trying to determine if he really is important) + any bonus to AC defense he gets. </p><p></p><p>We will say he succeeds so he does 1[W] plus charisma damage to one, marking him, and charisma mod to the other. </p><p></p><p>It's still a work in progress, I just came up with the idea today, and thought it could be useful to this thread. </p><p></p><p><a href="http://www.enworld.org/showthread.php?t=231478&page=2&pp=15" target="_blank">http://www.enworld.org/showthread.php?t=231478&page=2&pp=15</a></p><p></p><p>But I'm really liking the idea of social encounters being just as dynamic as combat encounters. Currently the skill system, although I like most of the rules behind skill challenges, is my chief complaint of 4E. </p><p></p><p>If you are going to put skills in, but give them such a generic math model to use, at least make them broader (athletics and acrobatics are great examples) and use them more. A trained skill check vs trained skill check is the same probability as an untrained skill check vs an untrained skill check, or an ability check vs ability check due to 4E's math, so why not use the skill system to illustrate this instead of raw ability rolls. It would add an opportunity for just a little more variation to the system, untrained vs trained, and the ability to allow a stunt type system using skill challenges.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 4303531, member: 20548"] What I'm wanting to do is merge elements of the challenge system (it's core, but come up with a different success/failure mechanic) with the wide array of class options for the combat system to add just as much detail to non-combat as combat encounters. Plus I'm thinking about having the powers key off a skill chosen by the player from a list determined from the ability used to make attacks, and defended by a skill "defense" (which is a passive check with the appropriate defense bonus added in). Example:A fighter is trying to talk his way past 2 guards, he decides he wants to use cleave, cleave is normally Str vs AC. When he first choose this power he got to choose what Cha skill it will use to attack in Social combat, and which two Int skills can be used to defend against it (Which I admit is currently a problem, since there are only two, see errata, and they are both knowledges, towards the end of 3E I had really condensed the skill list and had moved towards more open ended skills, for instance I had an Examine skill which covered appraise and search checks, to more abstract things like finding the book you needed in a library, using the investigation feat from eberron, or even figuring out an NPC's profession, and another Intelligence based skill I used was Ingenuity, this covered disable device, open locks, and forgery, but also covered really any kind of improvised actions, or macgyver moments, both would work really well for this kind of system, so for now I'll pretend I already houseruled them in, I'm still running it RAW though). The fighters rolls his Intimidate (maybe he's trying to bully his way in, or give off an aura of importance) vs the opponents Ingenuity (the guard tries to quickly think of a reason he can't let him in) or Examine (the guard could be giving him the once over trying to determine if he really is important) + any bonus to AC defense he gets. We will say he succeeds so he does 1[W] plus charisma damage to one, marking him, and charisma mod to the other. It's still a work in progress, I just came up with the idea today, and thought it could be useful to this thread. [url]http://www.enworld.org/showthread.php?t=231478&page=2&pp=15[/url] But I'm really liking the idea of social encounters being just as dynamic as combat encounters. Currently the skill system, although I like most of the rules behind skill challenges, is my chief complaint of 4E. If you are going to put skills in, but give them such a generic math model to use, at least make them broader (athletics and acrobatics are great examples) and use them more. A trained skill check vs trained skill check is the same probability as an untrained skill check vs an untrained skill check, or an ability check vs ability check due to 4E's math, so why not use the skill system to illustrate this instead of raw ability rolls. It would add an opportunity for just a little more variation to the system, untrained vs trained, and the ability to allow a stunt type system using skill challenges. [/QUOTE]
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