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General Tabletop Discussion
*Pathfinder & Starfinder
Ideas for a too-multiclassed character
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<blockquote data-quote="Shin Okada" data-source="post: 4184820" data-attributes="member: 1956"><p>There are many situations which only Disable Trap skill solves the problem. Many traps are mechanical rather than to be magical. And breaking it or taking another rout may not be good options. And many official modules protect walls and such from spells (Deadly non-magical trap in Anti-Magic Field or similar situation is, indeed, loved by many official adventure writers).</p><p></p><p>Regarding Spellcraft, it is good to accretion which spell the villain is casting, especially it is good if the rogue/mage type is using Listen skill. Also, with new MIC rule, combination of Detect Magic and good Spellcraft skill can identify magic items. It is great.</p><p></p><p>Also, if she is the only Rogue or Ranger type in the party, she would better keep other skills such as Listen and Spot in good level.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4184820, member: 1956"] There are many situations which only Disable Trap skill solves the problem. Many traps are mechanical rather than to be magical. And breaking it or taking another rout may not be good options. And many official modules protect walls and such from spells (Deadly non-magical trap in Anti-Magic Field or similar situation is, indeed, loved by many official adventure writers). Regarding Spellcraft, it is good to accretion which spell the villain is casting, especially it is good if the rogue/mage type is using Listen skill. Also, with new MIC rule, combination of Detect Magic and good Spellcraft skill can identify magic items. It is great. Also, if she is the only Rogue or Ranger type in the party, she would better keep other skills such as Listen and Spot in good level. [/QUOTE]
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Ideas for a too-multiclassed character
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