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ideas for a vampire enemy
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<blockquote data-quote="DM_Matt" data-source="post: 1341764" data-attributes="member: 1213"><p>Vampire Barbs at quite bad. They get no benefit from the con bonus or the wil lsave bonus, and the d12 hd are not useful either beucase all thier hd are d12s automatically. A raging barbarian is no diffrent form a bull's strengthed barbarian.</p><p></p><p>If you want melee, fighter or rogue work. The can sneak attack a lot...they are very mobile and have great init. Evasion is useful beucase altohugh they have energy res and good ref saves they have bad hp. Rangers with favored enemy human are good too.</p><p></p><p>But for a big bag, mages are the way to go...they are still scary in melee, esp with buff spells, but they also can pick off PCs one by one and have good abilities for long-term villains that are useful outside of combat. If you go vampire lord, be careful in your spell choice...their spell-like abilities preempt many areas.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 1341764, member: 1213"] Vampire Barbs at quite bad. They get no benefit from the con bonus or the wil lsave bonus, and the d12 hd are not useful either beucase all thier hd are d12s automatically. A raging barbarian is no diffrent form a bull's strengthed barbarian. If you want melee, fighter or rogue work. The can sneak attack a lot...they are very mobile and have great init. Evasion is useful beucase altohugh they have energy res and good ref saves they have bad hp. Rangers with favored enemy human are good too. But for a big bag, mages are the way to go...they are still scary in melee, esp with buff spells, but they also can pick off PCs one by one and have good abilities for long-term villains that are useful outside of combat. If you go vampire lord, be careful in your spell choice...their spell-like abilities preempt many areas. [/QUOTE]
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