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Ideas for a viking campaign needed
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<blockquote data-quote="Henrix" data-source="post: 1825153" data-attributes="member: 3587"><p>There's a lot of fun stuff one can do in a viking campaign.</p><p></p><p>How about something really classic. </p><p>Start a feud, involve a lot of others to support the enemy politically. </p><p>Trick the PCs into killing/hurting more enemies than the enemy kills friends.</p><p>Have the enemies take the PCs to the thing* (~court, for you non-nordic speaking folks) and make them pay mansbot/wergild** and go holmgang (ritual duel).</p><p></p><p>And then you could always have the feud continue when the PCs are away (gone viking?). Now let the enemies kill some important kin to the PCs. Let them go to thing and award the PCs friends a lot of money, and declare anyone who continues the feud an outlaw. </p><p>Have the Pcs kinsmen fight among themselves on how to divide the weregild -> a new feud. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Preferably with some of their friends on one side and some on the other.</p><p></p><p>Never describe an NPC without telling how she's related to the PCs. Next cousin to their uncle's wife, sort of thing.</p><p>Have unknown relatives come and bother them for money if they've struck it rich. Take them to thing for what their cousin did (but accusing them as they have money).</p><p></p><p></p><p>See if you can get your hands on the old Runequest supplement Vikings, the best Viking roleplaying supplement hitherto made.</p><p></p><p></p><p>* Remember that no matter how clearly facts may look in the PCs favour, cases are often decided by who has the most "witnesses", i.e. friends or kin who declare in their favour (regardless of whether they have witnessed anything, or even know either defendant).</p><p>** Which depends on how many and how important people have been killed on both sides.</p></blockquote><p></p>
[QUOTE="Henrix, post: 1825153, member: 3587"] There's a lot of fun stuff one can do in a viking campaign. How about something really classic. Start a feud, involve a lot of others to support the enemy politically. Trick the PCs into killing/hurting more enemies than the enemy kills friends. Have the enemies take the PCs to the thing* (~court, for you non-nordic speaking folks) and make them pay mansbot/wergild** and go holmgang (ritual duel). And then you could always have the feud continue when the PCs are away (gone viking?). Now let the enemies kill some important kin to the PCs. Let them go to thing and award the PCs friends a lot of money, and declare anyone who continues the feud an outlaw. Have the Pcs kinsmen fight among themselves on how to divide the weregild -> a new feud. ;) Preferably with some of their friends on one side and some on the other. Never describe an NPC without telling how she's related to the PCs. Next cousin to their uncle's wife, sort of thing. Have unknown relatives come and bother them for money if they've struck it rich. Take them to thing for what their cousin did (but accusing them as they have money). See if you can get your hands on the old Runequest supplement Vikings, the best Viking roleplaying supplement hitherto made. * Remember that no matter how clearly facts may look in the PCs favour, cases are often decided by who has the most "witnesses", i.e. friends or kin who declare in their favour (regardless of whether they have witnessed anything, or even know either defendant). ** Which depends on how many and how important people have been killed on both sides. [/QUOTE]
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