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Ideas for a viking campaign needed
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<blockquote data-quote="scruffygrognard" data-source="post: 1825702" data-attributes="member: 8313"><p><strong>Keeping it "real."</strong></p><p></p><p>An idea for keeping the game low-magic is to have characters start as Warriors or Experts and advance 5 levels in these NPC classes before qualifying for PC classes such as Barbarian, Bard, Fighter, Ranger, or Rogue.</p><p></p><p>That way, PHB classes would become your "prestige classes." </p><p></p><p>This method gets tricky with spellcasters, who would be put at a greater disadvantage than fighter or rogue-types due to the problems inherent with multiclassed spellcasting.</p><p></p><p>My suggesting fix for this would be to allow characters to start as clerics, druids, wizards, and sorcerers but have them progress in casting at 1st level and every even level beyond that. Thus, at level 11, your primary casters will cast as 6th level casters while, at level 20, they'd cast as 11th level casters. Considering clerics and druids other abilities, they need not get any compensation for this lower spell progression.</p><p></p><p>To compensate for this loss of spellcasting abilities to wizards and sorcerers, these spellcasters would gain a metamagic feat at levels 4, 12, and 20 and could spontaneously use their metamagic feats 3 times per day without increasing the metamagicked spell's level. Both classes would gain 4 skill points per level.</p><p></p><p>Bards would progress at spellcasting at half of their usual rate and gain a d8 hit die.</p><p></p><p>Paladins and rangers would lose spellcasting ability but gain bonus fighter feats at levels 4, 8 and 12.</p><p></p><p>Just some of my whacky ideas.</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 1825702, member: 8313"] [b]Keeping it "real."[/b] An idea for keeping the game low-magic is to have characters start as Warriors or Experts and advance 5 levels in these NPC classes before qualifying for PC classes such as Barbarian, Bard, Fighter, Ranger, or Rogue. That way, PHB classes would become your "prestige classes." This method gets tricky with spellcasters, who would be put at a greater disadvantage than fighter or rogue-types due to the problems inherent with multiclassed spellcasting. My suggesting fix for this would be to allow characters to start as clerics, druids, wizards, and sorcerers but have them progress in casting at 1st level and every even level beyond that. Thus, at level 11, your primary casters will cast as 6th level casters while, at level 20, they'd cast as 11th level casters. Considering clerics and druids other abilities, they need not get any compensation for this lower spell progression. To compensate for this loss of spellcasting abilities to wizards and sorcerers, these spellcasters would gain a metamagic feat at levels 4, 12, and 20 and could spontaneously use their metamagic feats 3 times per day without increasing the metamagicked spell's level. Both classes would gain 4 skill points per level. Bards would progress at spellcasting at half of their usual rate and gain a d8 hit die. Paladins and rangers would lose spellcasting ability but gain bonus fighter feats at levels 4, 8 and 12. Just some of my whacky ideas. [/QUOTE]
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