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Ideas for a viking campaign needed
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<blockquote data-quote="Rackhir" data-source="post: 1826082" data-attributes="member: 149"><p>Well, since you are almost certainly more knowledgeable about Viking culture than we are, what are some of the re-occuring themes in Viking sagas. I understand revenge plays very heavily in them? </p><p></p><p>If you are looking for fantastic takes on norse mythology, you might want to try looking through some old Marvel Thor comics. Especially the Walter Simonson run which is collected in trade paperbacks. High level D&D char are essentially superheroes in many regards. </p><p></p><p>Lots of sailing seems appropriate to a viking campaign (doesn't Viking mean something related to travel/pillaging?), digging up and working out ocean traveling encounters and rules should be useful. </p><p></p><p>You could always try reworking the Ring cycle into your campaign. Perhaps you could even have it go generational and once the players hit x level. They make up their children and run them from the same level onward (so they're not loosing out on advancement. It would also give them a chance to perhaps to switch character types and try something new.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1826082, member: 149"] Well, since you are almost certainly more knowledgeable about Viking culture than we are, what are some of the re-occuring themes in Viking sagas. I understand revenge plays very heavily in them? If you are looking for fantastic takes on norse mythology, you might want to try looking through some old Marvel Thor comics. Especially the Walter Simonson run which is collected in trade paperbacks. High level D&D char are essentially superheroes in many regards. Lots of sailing seems appropriate to a viking campaign (doesn't Viking mean something related to travel/pillaging?), digging up and working out ocean traveling encounters and rules should be useful. You could always try reworking the Ring cycle into your campaign. Perhaps you could even have it go generational and once the players hit x level. They make up their children and run them from the same level onward (so they're not loosing out on advancement. It would also give them a chance to perhaps to switch character types and try something new. [/QUOTE]
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