Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ideas for a viking campaign needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rackhir" data-source="post: 1826774" data-attributes="member: 149"><p>Ah okay, plunder away then. I understand France is especially ripe for ravaging, pillaging and taking tourist photos at this time of year. I knew I should have checked that. Well, sorry about the hijack in any case.</p><p></p><p>One of my favorite adventures from my early D&D days was where our character's village came under attack by ship borne raiders. We had to organize the defense of the village, fight through skirmishes, finally beat their main force and then just as they were defeated, a local orc tribe attacked and we wound up forted up in a small monistary. Surrounded by orcs and desperately trying to keep them from overwhelming us. You probably don't want to do this until they have accumulated some power, at least 3rd level, since they will need a fair amount of combat skill and enough HP to have some endurance in combat. We did also try following the raiders back to where they came from.</p><p></p><p>The adventure path module Forge of Fury was one of the best them in my opinion. It should be able to be reworked to be more grim and gritty and fit in with your campaign better. The dwarven forge seems particularly appropriate and the lure of the weapons from there should prove a powerful pull.</p><p></p><p>There was a viking movie in which one of the characters had a "magic" stone (ie. a loadstone - read primitive compass) that enabled him to navigate in foggy and bad weather. Having something like that stolen might make for a good first adventure and could later tie into the attack on the village.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1826774, member: 149"] Ah okay, plunder away then. I understand France is especially ripe for ravaging, pillaging and taking tourist photos at this time of year. I knew I should have checked that. Well, sorry about the hijack in any case. One of my favorite adventures from my early D&D days was where our character's village came under attack by ship borne raiders. We had to organize the defense of the village, fight through skirmishes, finally beat their main force and then just as they were defeated, a local orc tribe attacked and we wound up forted up in a small monistary. Surrounded by orcs and desperately trying to keep them from overwhelming us. You probably don't want to do this until they have accumulated some power, at least 3rd level, since they will need a fair amount of combat skill and enough HP to have some endurance in combat. We did also try following the raiders back to where they came from. The adventure path module Forge of Fury was one of the best them in my opinion. It should be able to be reworked to be more grim and gritty and fit in with your campaign better. The dwarven forge seems particularly appropriate and the lure of the weapons from there should prove a powerful pull. There was a viking movie in which one of the characters had a "magic" stone (ie. a loadstone - read primitive compass) that enabled him to navigate in foggy and bad weather. Having something like that stolen might make for a good first adventure and could later tie into the attack on the village. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideas for a viking campaign needed
Top