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Ideas For a World of Islands? (+thread)
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<blockquote data-quote="DeviousQuail" data-source="post: 8033855" data-attributes="member: 7025431"><p>I ran a 5e campaign a few years ago with a similar idea. It was pretty fun and none of my changes/additions seemed to break anything:</p><ul> <li data-xf-list-type="ul">I made a small handout with the rules for swimming, holding your breath, jumping, sailing speeds, doffing armor, etc. since I knew they'd come up often.</li> <li data-xf-list-type="ul">Metal weapons and armor were still a thing but I also created a list of "underwater" armors like whale leather, sharkskin, coral, crab shell, and stone kelp. I don't have the list in front of me but they were reskinned 5e armors from studded leather to plate. The two differences were the new armors had 1 less AC but didn't suffer any movement penalties for being in the water. (Definitely more gamey than realistic but it made the two types of armor distinct)</li> <li data-xf-list-type="ul">I added the <em>float </em>cantrip that made you rise to the surface at a rate of 10 ft per round for 1 minute with concentration.</li> <li data-xf-list-type="ul">It was the only campaign where saving money for big ticket items actually mattered since having your own ship, crew, and access to water breathing/walking/swimming items was make or break for the adventures they could undertake.</li> <li data-xf-list-type="ul">I made a bunch of rules for ship based combat but threw them out because it was so much easier to just use my head and make calls on the fly. The only thing that stayed was that ships missing half their HP moved at half speed, ships with 0 hp couldn't move, and ships that took negative damage equal to their max HP sank.</li> <li data-xf-list-type="ul"><em>purify food and drink </em>specifically also made salt water into fresh water if you wanted it to.</li> </ul><p>As for more world building type stuff I'd suggest towns built in oversized banyan trees, sunken structures hidden among the mangroves, everyone being really into blitzball (it's fully submerged water polo/soccer from FFX), migratory armada of ships housing an entire civilization, manatees herded like cattle, elephant like creatures that roam a massive expanse of shallow water in large groups, themed pirate groups (one group known for flinging fire magic around, another calls up massive darkness clouds, some drop rocks on you from dirigibles), humans are actually the progenitors for most PHB land races but died out because their +1 to all attributes couldn't compete with their progeny's varied and superior traits, offerings to the gods or spirits of the cardinal winds grant increased ship speed, and teleport circles look an awful lot like stargate rings.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8033855, member: 7025431"] I ran a 5e campaign a few years ago with a similar idea. It was pretty fun and none of my changes/additions seemed to break anything: [LIST] [*]I made a small handout with the rules for swimming, holding your breath, jumping, sailing speeds, doffing armor, etc. since I knew they'd come up often. [*]Metal weapons and armor were still a thing but I also created a list of "underwater" armors like whale leather, sharkskin, coral, crab shell, and stone kelp. I don't have the list in front of me but they were reskinned 5e armors from studded leather to plate. The two differences were the new armors had 1 less AC but didn't suffer any movement penalties for being in the water. (Definitely more gamey than realistic but it made the two types of armor distinct) [*]I added the [I]float [/I]cantrip that made you rise to the surface at a rate of 10 ft per round for 1 minute with concentration. [*]It was the only campaign where saving money for big ticket items actually mattered since having your own ship, crew, and access to water breathing/walking/swimming items was make or break for the adventures they could undertake. [*]I made a bunch of rules for ship based combat but threw them out because it was so much easier to just use my head and make calls on the fly. The only thing that stayed was that ships missing half their HP moved at half speed, ships with 0 hp couldn't move, and ships that took negative damage equal to their max HP sank. [*][I]purify food and drink [/I]specifically also made salt water into fresh water if you wanted it to. [/LIST] As for more world building type stuff I'd suggest towns built in oversized banyan trees, sunken structures hidden among the mangroves, everyone being really into blitzball (it's fully submerged water polo/soccer from FFX), migratory armada of ships housing an entire civilization, manatees herded like cattle, elephant like creatures that roam a massive expanse of shallow water in large groups, themed pirate groups (one group known for flinging fire magic around, another calls up massive darkness clouds, some drop rocks on you from dirigibles), humans are actually the progenitors for most PHB land races but died out because their +1 to all attributes couldn't compete with their progeny's varied and superior traits, offerings to the gods or spirits of the cardinal winds grant increased ship speed, and teleport circles look an awful lot like stargate rings. [/QUOTE]
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