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General Tabletop Discussion
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Ideas for Advanced Masteries that "cost" multiple attacks
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<blockquote data-quote="HammerMan" data-source="post: 9042017" data-attributes="member: 84112"><p>That’s cool. Have you ever played the 90s d6 west end games DCU superhero game?</p><p></p><p>The base game gave you extra attacks with speed and hit Hardee’s with strength but when they got to the metropolis source book they realized no one would have Superman (or boy or girl or doomsday or lobo ect) make 1 attack they would both not fit the feel of them but also slow the game. So they invented power punch. </p><p></p><p>Power punch was NOT a full double per action used up action but in the system there was a floor or threshold you needed to hit before you hurt in invulnerability creatures. So we would make power houses with 3 4 or even 6-10 attacks then calculate what power punch 1 hit or 2 hits or half hits were and do that based on how “tough” the enemy was.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 9042017, member: 84112"] That’s cool. Have you ever played the 90s d6 west end games DCU superhero game? The base game gave you extra attacks with speed and hit Hardee’s with strength but when they got to the metropolis source book they realized no one would have Superman (or boy or girl or doomsday or lobo ect) make 1 attack they would both not fit the feel of them but also slow the game. So they invented power punch. Power punch was NOT a full double per action used up action but in the system there was a floor or threshold you needed to hit before you hurt in invulnerability creatures. So we would make power houses with 3 4 or even 6-10 attacks then calculate what power punch 1 hit or 2 hits or half hits were and do that based on how “tough” the enemy was. [/QUOTE]
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Ideas for Advanced Masteries that "cost" multiple attacks
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