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General Tabletop Discussion
*Dungeons & Dragons
Ideas for adventure path for the plane of Limbo
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<blockquote data-quote="Shemeska" data-source="post: 6083351" data-attributes="member: 11697"><p>And it's a shame that more hasn't been set there, and the plane not explored as much as some others, because the infinite chaos of Limbo (or Pathfinder's Maelstrom) provides for some really spectacular vistas and possibilities to work with.</p><p></p><p>The ocean analogy works certainly, though with the classical Limbo the propensity of the environment to shift randomly between liquid/solid/gas/anything else makes for a rough time for sailing if you go for a mostly conventional ocean analogy. With Limbo (and the deep Maelstrom) it's a 3-dimensional void, and gravity might be subjective and/or influenced by islands of more stable matter. Pathfinder's Maelstrom also exists as something of an ocean in which the other Outer Planes drift within like islands of stability. The regions near to those other planes can be thought of as metaphysical shallows, and they're more conventionally terrestrial rather than fully 3d void, taking on characteristics of the bordering planes, and getting more fluid and distinctly weirder the deeper out you travel. I've always viewed the border areas as very conducive to transplanting in conventional adventure material - assuming you're interested in the PF Limbo-analog's tropes here.</p><p></p><p>There was a portion of the 2e module-series 'Tales of the Infinite Staircase' that partially took place in Limbo. That might be worth a glance if you can find a copy or have one handy.</p><p></p><p>But even if you're not going out much into the drifting fluid void of Limbo, sticking more conventional modules onto an island in Limbo can work perfectly well, just with the caveat that the sky is going to be crazy looking and it might occasionally rain something other than rain, and slaadi might occasionally try to eat people, etc.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6083351, member: 11697"] And it's a shame that more hasn't been set there, and the plane not explored as much as some others, because the infinite chaos of Limbo (or Pathfinder's Maelstrom) provides for some really spectacular vistas and possibilities to work with. The ocean analogy works certainly, though with the classical Limbo the propensity of the environment to shift randomly between liquid/solid/gas/anything else makes for a rough time for sailing if you go for a mostly conventional ocean analogy. With Limbo (and the deep Maelstrom) it's a 3-dimensional void, and gravity might be subjective and/or influenced by islands of more stable matter. Pathfinder's Maelstrom also exists as something of an ocean in which the other Outer Planes drift within like islands of stability. The regions near to those other planes can be thought of as metaphysical shallows, and they're more conventionally terrestrial rather than fully 3d void, taking on characteristics of the bordering planes, and getting more fluid and distinctly weirder the deeper out you travel. I've always viewed the border areas as very conducive to transplanting in conventional adventure material - assuming you're interested in the PF Limbo-analog's tropes here. There was a portion of the 2e module-series 'Tales of the Infinite Staircase' that partially took place in Limbo. That might be worth a glance if you can find a copy or have one handy. But even if you're not going out much into the drifting fluid void of Limbo, sticking more conventional modules onto an island in Limbo can work perfectly well, just with the caveat that the sky is going to be crazy looking and it might occasionally rain something other than rain, and slaadi might occasionally try to eat people, etc. [/QUOTE]
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