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General Tabletop Discussion
*Dungeons & Dragons
Ideas for adventure path for the plane of Limbo
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<blockquote data-quote="RealMarkP" data-source="post: 6084704" data-attributes="member: 91296"><p>I consolidated this information from the Manual of the Planes and TSR 2603 - Planes of Chaos. So, the city in itself is a lawful place, as are all other Githzerai cities. Anarchs impose order over the forces of the plane in order to create a place to live. </p><p></p><p>I was thinking since the city is so large and void of detail would make it a perfect place to run a Ptolus or Freeport setting. The only difference is that Shra'kt'lor is built more like Minas Tirith, in that each district is a concentric circle overlooking the lower district. Port cities are generally spread out wide into the countryside.</p><p></p><p>What RUMBLETiGER may be thinking of are the cities unprotected by Anarch, such as the Spawning stone. The Slaadi thrive in the chaos and have no need for protection from the elements. The way I envisioned Limbo is like an asteroid field, but in addition to stone chunks floating about, there are balls of fire, blobs of water, and severe gusts of wind.</p><p></p><p>I'd like to extend an invitation to comment on my thoughts on this plane (and some custom rules). <a href="https://docs.google.com/document/d/1oDlD_KdHyKEpPyjfT7aAJx8a0Vg8AU5HNOKkdmwpAT4/edit?usp=sharing" target="_blank">Here is the link to my google doc</a>. You may comment on whatever you wish. Once the document is generally done, I'll lock it down and make it public for viewing.</p></blockquote><p></p>
[QUOTE="RealMarkP, post: 6084704, member: 91296"] I consolidated this information from the Manual of the Planes and TSR 2603 - Planes of Chaos. So, the city in itself is a lawful place, as are all other Githzerai cities. Anarchs impose order over the forces of the plane in order to create a place to live. I was thinking since the city is so large and void of detail would make it a perfect place to run a Ptolus or Freeport setting. The only difference is that Shra'kt'lor is built more like Minas Tirith, in that each district is a concentric circle overlooking the lower district. Port cities are generally spread out wide into the countryside. What RUMBLETiGER may be thinking of are the cities unprotected by Anarch, such as the Spawning stone. The Slaadi thrive in the chaos and have no need for protection from the elements. The way I envisioned Limbo is like an asteroid field, but in addition to stone chunks floating about, there are balls of fire, blobs of water, and severe gusts of wind. I'd like to extend an invitation to comment on my thoughts on this plane (and some custom rules). [URL="https://docs.google.com/document/d/1oDlD_KdHyKEpPyjfT7aAJx8a0Vg8AU5HNOKkdmwpAT4/edit?usp=sharing"]Here is the link to my google doc[/URL]. You may comment on whatever you wish. Once the document is generally done, I'll lock it down and make it public for viewing. [/QUOTE]
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Ideas for adventure path for the plane of Limbo
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