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General Tabletop Discussion
*Dungeons & Dragons
Ideas for adventure path for the plane of Limbo
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<blockquote data-quote="Celebrim" data-source="post: 6089928" data-attributes="member: 4937"><p>The Maze: </p><p></p><p></p><p></p><p> All paths are the same, and all lead everywhere and nowhere. Anyone that enters the maze with the intention of getting somewhere becomes hopelessly lost and soon finds it impossible to find their way back. The maze is a test of randomness. The only path through the maze is a random one and all random paths automatically lead to whatever destination the characters needs to go to. It is to be noted that no rational being is capable of generating a truly random path on his own. Anyone that chooses which way to go never gets anywhere. The true function of the 'Map of the Deranged Way' is to be a convenient random number generator. Every time it is consulted, it will show a different (randomly chosen) path through the maze. Characters that lose the map (or don't have it) can traverse the maze simply by flipping a coin or rolling a dice at any intersection. Simply having a guide is not enough, because, "Hey, I'm not the one that wants to get to the City of the Insane, you decide where not to go." Insisting that the guide choose results in navigating the maze but coming out at some point far from the destination (presumably in the domain of some other Slaad lord). It is of course possible to navigate the maze in reverse, using the same lack of logic. </p><p> The maze normally takes 18 turns to successfully navigate from the time the character's begin using a random number generator. During this time, treat passage in the maze the same as passage through the chaos soup. Random encounters in the maze are particularly common - 20% chance per turn.</p><p> When the maze is exited, the characters find a long sloping path leading down to a brick wall that apparently extends an infinite distance to the left and right. Beyond the wall they can see a rust colored plain.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6089928, member: 4937"] The Maze: All paths are the same, and all lead everywhere and nowhere. Anyone that enters the maze with the intention of getting somewhere becomes hopelessly lost and soon finds it impossible to find their way back. The maze is a test of randomness. The only path through the maze is a random one and all random paths automatically lead to whatever destination the characters needs to go to. It is to be noted that no rational being is capable of generating a truly random path on his own. Anyone that chooses which way to go never gets anywhere. The true function of the 'Map of the Deranged Way' is to be a convenient random number generator. Every time it is consulted, it will show a different (randomly chosen) path through the maze. Characters that lose the map (or don't have it) can traverse the maze simply by flipping a coin or rolling a dice at any intersection. Simply having a guide is not enough, because, "Hey, I'm not the one that wants to get to the City of the Insane, you decide where not to go." Insisting that the guide choose results in navigating the maze but coming out at some point far from the destination (presumably in the domain of some other Slaad lord). It is of course possible to navigate the maze in reverse, using the same lack of logic. The maze normally takes 18 turns to successfully navigate from the time the character's begin using a random number generator. During this time, treat passage in the maze the same as passage through the chaos soup. Random encounters in the maze are particularly common - 20% chance per turn. When the maze is exited, the characters find a long sloping path leading down to a brick wall that apparently extends an infinite distance to the left and right. Beyond the wall they can see a rust colored plain. [/QUOTE]
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Ideas for adventure path for the plane of Limbo
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