Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ideas for alien races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monsmord" data-source="post: 7135509" data-attributes="member: 6876475"><p>Bwahahaha! OMG, why have I never played Traveller?!</p><p></p><p></p><p></p><p>I feel ya, and would hesitate to incorporate them in a fantasy setting, but would counter that any interplanetary sci-fi setting requires readily-available and largely reliable tech solutions just to happen at all - environment suits, air supplies, radiation proofing, very fast vehicles, energy sources, communications, etc. If a setting includes androids, cyborgs, and robots/AIs, these characters ARE tech, and must be assumed to be easy and never-breaking. I don't think it unreasonable to have an aquatic race be tech-dependent for exploration/integration, since everyone else in such a setting will be as well, to one degree or other. Even if every planet the PCs visit is "class M" and every PC is an oxygen-breathing carbon-based life form, they can't get there and back again or face down bizarre alien threats without a lot of awesome tech they can count on.</p><p></p><p>That said, and given Morrus's notion that this species are particularly skilled at medicine, I'd think a permanent or semi-permanent biologic solution would be more suitable. If their science is "magical" enough, they may even have it both ways - perhaps they can create a new racial ability to reconfigure their tails to become 2-4 limbs that can "zip" together to reform the swimming tail (with a penalty to swim speed compared with non-augmented members of their race). Weirder yet would be lengthening and strengthening their tails a bit to be more snake/eel-like, so they can slither rather than walk, or coil the tail like a spring and leap, which would still allow them to swim to a degree. You know, similar to yuan-ti or Medusa from <em>Clash of the Titans</em>. This requires the science/tech up front, but would be largely one-and-done, leaving the PC free from worrying about long-term gear.</p><p></p><p>And with THAT said, were I to run a sci-fi game with non-human PCs, I'd be looking for ways to highlight and exploit such specific limitations and weaknesses to present character-driven challenges for them to overcome. If a player wanted an aquatic race, I'd be keen to point out where things could go wrong, and probably make them happen if the player started taking things too much for granted or didn't seem to be playing the character as "fish out of water".</p></blockquote><p></p>
[QUOTE="monsmord, post: 7135509, member: 6876475"] Bwahahaha! OMG, why have I never played Traveller?! I feel ya, and would hesitate to incorporate them in a fantasy setting, but would counter that any interplanetary sci-fi setting requires readily-available and largely reliable tech solutions just to happen at all - environment suits, air supplies, radiation proofing, very fast vehicles, energy sources, communications, etc. If a setting includes androids, cyborgs, and robots/AIs, these characters ARE tech, and must be assumed to be easy and never-breaking. I don't think it unreasonable to have an aquatic race be tech-dependent for exploration/integration, since everyone else in such a setting will be as well, to one degree or other. Even if every planet the PCs visit is "class M" and every PC is an oxygen-breathing carbon-based life form, they can't get there and back again or face down bizarre alien threats without a lot of awesome tech they can count on. That said, and given Morrus's notion that this species are particularly skilled at medicine, I'd think a permanent or semi-permanent biologic solution would be more suitable. If their science is "magical" enough, they may even have it both ways - perhaps they can create a new racial ability to reconfigure their tails to become 2-4 limbs that can "zip" together to reform the swimming tail (with a penalty to swim speed compared with non-augmented members of their race). Weirder yet would be lengthening and strengthening their tails a bit to be more snake/eel-like, so they can slither rather than walk, or coil the tail like a spring and leap, which would still allow them to swim to a degree. You know, similar to yuan-ti or Medusa from [I]Clash of the Titans[/I]. This requires the science/tech up front, but would be largely one-and-done, leaving the PC free from worrying about long-term gear. And with THAT said, were I to run a sci-fi game with non-human PCs, I'd be looking for ways to highlight and exploit such specific limitations and weaknesses to present character-driven challenges for them to overcome. If a player wanted an aquatic race, I'd be keen to point out where things could go wrong, and probably make them happen if the player started taking things too much for granted or didn't seem to be playing the character as "fish out of water". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideas for alien races
Top