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Ideas for an "Escape from Hell" Game
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<blockquote data-quote="generic" data-source="post: 7895512" data-attributes="member: 6923088"><p>So, I have begun to plan for a future campaign (I'm currently running a great (I hope, everyone seems to be having fun) game, but I just can't resist pre-planning), the theme of which will be survival horror mingled with Infernal themes, which is something some of my players have expressed interest in before. I have details for the game and the setting worked out, but I would greatly appreciate any aid in planning what is necessary for, or would enhance, a megadungeon game inspired by, specifically, <em>Doom </em>(3 and 2016, in particular), <em>Dead Cells</em>, <em>Diablo</em>, Abrahamic religious record, and "death run" games, where the goal of the player(s) is to guide their character(s) to safety. </p><p></p><p>Here are my main requests, for you, but feel free to add anything and everything else you can think of if you feel like it!</p><p></p><p>1. How should I structure a megadungeon that is meant to be escaped from, rather than delved down into? If the players are condemned souls, prisoners, or otherwise shackled within the megadungeon, how would you structure the whole idea of a "base", supply stores, and allies. Could fellow prisoners be allies? Would there be hellish cities where escapees could stop?</p><p></p><p>2. What are some gross body horror tactics that can be used in the design of Demons, Devils, and other Fiends? I've played my share of games like <em>Bayonetta, Doom</em> and others, but, I'm wondering, both how far you would take the body horror (when is it too much?), and what types of motifs you would personally use.</p><p></p><p>3. Do you have any ideas about Hellish ecology? It need not be entirely realistic, but what would a Hellish realm that is also a prison of sorts have in terms of functions (sewers, torture halls, and executioner's chambers), and where would you place them?</p></blockquote><p></p>
[QUOTE="generic, post: 7895512, member: 6923088"] So, I have begun to plan for a future campaign (I'm currently running a great (I hope, everyone seems to be having fun) game, but I just can't resist pre-planning), the theme of which will be survival horror mingled with Infernal themes, which is something some of my players have expressed interest in before. I have details for the game and the setting worked out, but I would greatly appreciate any aid in planning what is necessary for, or would enhance, a megadungeon game inspired by, specifically, [I]Doom [/I](3 and 2016, in particular), [I]Dead Cells[/I], [I]Diablo[/I], Abrahamic religious record, and "death run" games, where the goal of the player(s) is to guide their character(s) to safety. Here are my main requests, for you, but feel free to add anything and everything else you can think of if you feel like it! 1. How should I structure a megadungeon that is meant to be escaped from, rather than delved down into? If the players are condemned souls, prisoners, or otherwise shackled within the megadungeon, how would you structure the whole idea of a "base", supply stores, and allies. Could fellow prisoners be allies? Would there be hellish cities where escapees could stop? 2. What are some gross body horror tactics that can be used in the design of Demons, Devils, and other Fiends? I've played my share of games like [I]Bayonetta, Doom[/I] and others, but, I'm wondering, both how far you would take the body horror (when is it too much?), and what types of motifs you would personally use. 3. Do you have any ideas about Hellish ecology? It need not be entirely realistic, but what would a Hellish realm that is also a prison of sorts have in terms of functions (sewers, torture halls, and executioner's chambers), and where would you place them? [/QUOTE]
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