Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for an "Escape from Hell" Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7895811" data-attributes="member: 6895991"><p>Well if you literally mean nine hells then maybe the bottom up (9th to 1st level) is maybe not the best idea, since despite all layers are bad (like hell), they kind of get worse, the further down you go. So maybe the exit is on the lowest level, or maybe trick them, every time they think they found an exit it is one level down, one way, instead.</p><p>I would not recommend to do this in the abyss either, unless you limit this to one abyssal level.</p><p>The nine hells with their lawful aspect at least has some chance for "safe" resting spots and shops, where the adventurers might stock up. In the abyss this gets difficult to justify.</p><p></p><p>Otoh, if you really want to make things interesting, then throw them into these surroundings almost naked (and also leave out those safe areas so eventually use some abyssal layer).</p><p>Even the lowest demons and devils would be a challenge to an ill equipped party.</p><p>The good thing about hell and abyss is, that there is always strife and rivalry between the local denizens also, so the party could be rewarded for completing tasks for these.</p><p>A tricky thing could be nourishment and water, since the local denizens and the souls obviously do not need these commodities. So a priest or other character, who could create water and food, might be obligatory for the party. Maybe there is some nondescript local flora, which is edible also (some might be poisonous instead and none has to taste good of course)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7895811, member: 6895991"] Well if you literally mean nine hells then maybe the bottom up (9th to 1st level) is maybe not the best idea, since despite all layers are bad (like hell), they kind of get worse, the further down you go. So maybe the exit is on the lowest level, or maybe trick them, every time they think they found an exit it is one level down, one way, instead. I would not recommend to do this in the abyss either, unless you limit this to one abyssal level. The nine hells with their lawful aspect at least has some chance for "safe" resting spots and shops, where the adventurers might stock up. In the abyss this gets difficult to justify. Otoh, if you really want to make things interesting, then throw them into these surroundings almost naked (and also leave out those safe areas so eventually use some abyssal layer). Even the lowest demons and devils would be a challenge to an ill equipped party. The good thing about hell and abyss is, that there is always strife and rivalry between the local denizens also, so the party could be rewarded for completing tasks for these. A tricky thing could be nourishment and water, since the local denizens and the souls obviously do not need these commodities. So a priest or other character, who could create water and food, might be obligatory for the party. Maybe there is some nondescript local flora, which is edible also (some might be poisonous instead and none has to taste good of course) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for an "Escape from Hell" Game
Top