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Ideas for an evil force trapped in rock
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<blockquote data-quote="Agglomérante" data-source="post: 6478362" data-attributes="member: 7340"><p>Where'd you learn the technique to frame scenarios with success and failure? I love it!</p><p></p><p>Those are really elegant ideas. I'd use "Bottomless Pit" if I weren't running Ravenloft next.</p><p></p><p></p><p></p><p>I've actually thought of using a Ghost to seed a few important details about the mine operation and the NPCs' plot before the PCs step into the mine. It'll take possession of a character and answer questions and generally be eerie.</p><p></p><p></p><p></p><p>First off, I really dig the word "monolith" and love the visuals, but it doesn't sound portable! I'm leaning strongly towards an artifact that holds essence of an evil, forgotten god. The problem with the failure scenario is it's like jumping into a PhD without thinking it through -- I'll be with this campaign story for years, I'd better be sure I like it! </p><p></p><p>Your first two bullets are my default scenario, with the god(ling) directing the action from his tomb. The servants of the god directing the undead are my four all-star wights:</p><p></p><ol> <li data-xf-list-type="ol"><strong>Goudy Whyhelm Trifeelix</strong>, gnome wight, alchemist, gemologist and former wizard. <em>Eyes of minute seeing,</em> for his laboratory work </li> <li data-xf-list-type="ol"><strong>Rivvus Argustus</strong>, dwarven wight, foreman and warlock. <em>Belt of Dwarvenkind.</em> Plate armour, if time (10 minutes to don)</li> <li data-xf-list-type="ol"><strong>Bruenig Doon</strong>, human deathlock, former cleric of the deity of mining. Bruenig forsook his deity upon rising from the dead and leads prayers to the Power. Plate armour, if time (10 minutes to don)</li> <li data-xf-list-type="ol"><strong>Kunther Asternax Jax</strong>, dwarven wight, the mine smith. Responsible for repairing tools and manufacturing mithral ingots. <em>Gauntlets of Ogre Power</em></li> </ol></blockquote><p></p>
[QUOTE="Agglomérante, post: 6478362, member: 7340"] Where'd you learn the technique to frame scenarios with success and failure? I love it! Those are really elegant ideas. I'd use "Bottomless Pit" if I weren't running Ravenloft next. I've actually thought of using a Ghost to seed a few important details about the mine operation and the NPCs' plot before the PCs step into the mine. It'll take possession of a character and answer questions and generally be eerie. First off, I really dig the word "monolith" and love the visuals, but it doesn't sound portable! I'm leaning strongly towards an artifact that holds essence of an evil, forgotten god. The problem with the failure scenario is it's like jumping into a PhD without thinking it through -- I'll be with this campaign story for years, I'd better be sure I like it! Your first two bullets are my default scenario, with the god(ling) directing the action from his tomb. The servants of the god directing the undead are my four all-star wights: [LIST=1] [*][B]Goudy Whyhelm Trifeelix[/B], gnome wight, alchemist, gemologist and former wizard. [I]Eyes of minute seeing,[/I] for his laboratory work [*][B]Rivvus Argustus[/B], dwarven wight, foreman and warlock. [I]Belt of Dwarvenkind.[/I] Plate armour, if time (10 minutes to don) [*][B]Bruenig Doon[/B], human deathlock, former cleric of the deity of mining. Bruenig forsook his deity upon rising from the dead and leads prayers to the Power. Plate armour, if time (10 minutes to don) [*][B]Kunther Asternax Jax[/B], dwarven wight, the mine smith. Responsible for repairing tools and manufacturing mithral ingots. [I]Gauntlets of Ogre Power[/I] [/LIST] [/QUOTE]
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