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Ideas for an evil force trapped in rock
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<blockquote data-quote="Agglomérante" data-source="post: 6479078" data-attributes="member: 7340"><p>Shadowdweller00, fyi, your post was so rich with good ideas I thought I'd highlight the new stuff I'm keeping. Thanks so much, your post really moved my project forward. All this juicy stuff is on the front burner:</p><p></p><ul> <li data-xf-list-type="ul">the artifact needs an origin</li> <li data-xf-list-type="ul">the artifact is an iron crown, set with a gem</li> <li data-xf-list-type="ul">the soul of a fiery, demonic [diabloic] entity is bound to the iron crown, specifically to the gem</li> <li data-xf-list-type="ul">the name of the devil is Nokhthwar </li> <li data-xf-list-type="ul">the crown is mostly unornamented, but twisted dwarven [infernal] runes wind in spirals around the circlet</li> <li data-xf-list-type="ul">the crown needs side effects</li> <li data-xf-list-type="ul">the crown, even without the gem, can control undead</li> <li data-xf-list-type="ul">Nokhthwar is presently starved for power but has the ability to feed off the souls of sentient creatures that are slain by the wearer</li> <li data-xf-list-type="ul">The demonic entity powering the crown wishes primarily to escape</li> <li data-xf-list-type="ul">he bindings which hold the entity [the gem and spell] can only be destroyed if the crown is ingested by a legendary [black] dragon</li> <li data-xf-list-type="ul">Nokhthwar considers itself to be vastly superior to mortals</li> <li data-xf-list-type="ul">The creature enjoys and feeds off death and destruction<br /> </li> </ul><p></p><p></p><p></p><p>What I'd imagined is the evil force being encased in the motherlode of mithral, radiating out of which in a cone-like pattern are numerous individual lodes of mithral. So the lodes of mithral all point to the evil force -- the Iron Crown. But only the Heavy-Metal-scale-fantasy lode that extends for dozens of miles actually reaches the motherlode. When the PCs arrive at the excavation of the bones of Nokhthwar the Pit Fiend, they've cleared a larger area, say 30' in diameter, to encompass the expanded wings of the Pit Fiend skeleton. The bones protrude from the mithral and are being painstakingly freed with mithral tools.</p><p></p><p></p><p></p><p>Since Pit Fiends are immune to fire, this wouldn't be a property of his crown. Otherwise the fire stuff dovetails nicely with Hell. I'm thinking it could simply be a Pit Fiend's innate spellcasting abillities, but just without the insane "at will" frequency for fireball:</p><p></p><p>3/day each: hold monster, wall of fire, detect magic, fireball</p><p>1/day: soul bind</p><p></p><p>Too much, even for an artifact I suspect. But nobody will use it because I'll make the detrimental properties a serious drag.</p><p></p><p></p><p></p><p>Since I've now personalized the crown as a Pit Fiend with motives, it doesn't make sense that Nokhthwar would still be beckoning undead. But he <em>can</em> do it, on command word.</p><p></p><p>The Iron Crown does need side effects. Seven devils are not-so-metaphorically sitting on the wearer's shoulders. </p><p></p><p></p><p></p><p>I shied away from this since I don't see Dominate Person as subtle, and the whole cryptic messaging and manipulation you described in the next paragraph seems a bit hard to maintain (but a cool idea nonetheless). I wish I were a poet. My D&D games would be so much better.</p><p></p><p>Thanks so much for the feedback folks. My game isn't until Jan 17th, and I'm still open to ideas.</p><p></p><p>[ATTACH]65819[/ATTACH]</p></blockquote><p></p>
[QUOTE="Agglomérante, post: 6479078, member: 7340"] Shadowdweller00, fyi, your post was so rich with good ideas I thought I'd highlight the new stuff I'm keeping. Thanks so much, your post really moved my project forward. All this juicy stuff is on the front burner: [LIST] [*]the artifact needs an origin [*]the artifact is an iron crown, set with a gem [*]the soul of a fiery, demonic [diabloic] entity is bound to the iron crown, specifically to the gem [*]the name of the devil is Nokhthwar [*]the crown is mostly unornamented, but twisted dwarven [infernal] runes wind in spirals around the circlet [*]the crown needs side effects [*]the crown, even without the gem, can control undead [*]Nokhthwar is presently starved for power but has the ability to feed off the souls of sentient creatures that are slain by the wearer [*]The demonic entity powering the crown wishes primarily to escape [*]he bindings which hold the entity [the gem and spell] can only be destroyed if the crown is ingested by a legendary [black] dragon [*]Nokhthwar considers itself to be vastly superior to mortals [*]The creature enjoys and feeds off death and destruction [/LIST] What I'd imagined is the evil force being encased in the motherlode of mithral, radiating out of which in a cone-like pattern are numerous individual lodes of mithral. So the lodes of mithral all point to the evil force -- the Iron Crown. But only the Heavy-Metal-scale-fantasy lode that extends for dozens of miles actually reaches the motherlode. When the PCs arrive at the excavation of the bones of Nokhthwar the Pit Fiend, they've cleared a larger area, say 30' in diameter, to encompass the expanded wings of the Pit Fiend skeleton. The bones protrude from the mithral and are being painstakingly freed with mithral tools. Since Pit Fiends are immune to fire, this wouldn't be a property of his crown. Otherwise the fire stuff dovetails nicely with Hell. I'm thinking it could simply be a Pit Fiend's innate spellcasting abillities, but just without the insane "at will" frequency for fireball: 3/day each: hold monster, wall of fire, detect magic, fireball 1/day: soul bind Too much, even for an artifact I suspect. But nobody will use it because I'll make the detrimental properties a serious drag. Since I've now personalized the crown as a Pit Fiend with motives, it doesn't make sense that Nokhthwar would still be beckoning undead. But he [I]can[/I] do it, on command word. The Iron Crown does need side effects. Seven devils are not-so-metaphorically sitting on the wearer's shoulders. I shied away from this since I don't see Dominate Person as subtle, and the whole cryptic messaging and manipulation you described in the next paragraph seems a bit hard to maintain (but a cool idea nonetheless). I wish I were a poet. My D&D games would be so much better. Thanks so much for the feedback folks. My game isn't until Jan 17th, and I'm still open to ideas. [ATTACH=CONFIG]65819._xfImport[/ATTACH] [/QUOTE]
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