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Ideas for an evil force trapped in rock
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<blockquote data-quote="Agglomérante" data-source="post: 6500802" data-attributes="member: 7340"><p>The last session ended with the party 6 miles underground at the earth's mantle, where skeletons have almost finished excavating the Pit Fiend skeleton and his iron crown.</p><p></p><p>I still have time to incorporate the Enworld braintrust and improve this hell-forged crown. I'm not happy with the finished product. It must be responsible for raising undead at a distance of miles (skeletons, deathlocks and wights, maybe ghouls) and it must be capable of communicating with the Spectator also at a distance of miles.</p><p></p><p>It should be too dangerous to be allowed to exist, and will lead the characters eventually to melt it down on its forge, located on the inner rim of the Eighth Circle of Hell. I rolled the Minor/Major properties. </p><p></p><p>Is this thing a sufficient threat to civilization that it must be destroyed?</p><p></p><p><strong>Powers</strong></p><ul> <li data-xf-list-type="ul">Cause fear</li> <li data-xf-list-type="ul">Animate dead but with a range of 10 miles</li> <li data-xf-list-type="ul">Create undead at 9th level slot with a range of 10 miles</li> <li data-xf-list-type="ul">Telepathy</li> <li data-xf-list-type="ul">Trap the soul on any soul of a creature killed by the owner, range 60'</li> </ul><p> <strong>Minor Beneficial Properties</strong></p><p> <ul> <li data-xf-list-type="ul">While attuned, casts a 2nd level spell (1-5 on d6, can't cast again till dawn)</li> <li data-xf-list-type="ul"> While attuned, proficient in a skill</li> </ul><p> <strong>Major Beneficial Properties</strong></p><p> <ul> <li data-xf-list-type="ul">While attuned, casts a 4th level spell (1-5 on d6, can't cast again till dawn)</li> <li data-xf-list-type="ul"> While attuned, can't be blinded, deafened, petrified or stunned</li> </ul><p> <strong>Minor Detrimental Properties</strong></p><p> <ul> <li data-xf-list-type="ul">While attuned, emit a sour stench noticeable from up to 10 feet away</li> <li data-xf-list-type="ul"> White attuned, other creatures can't take short or long rests while within 300 feet of you</li> </ul><p> <strong>Major Detrimental Properties</strong></p><p> <ul> <li data-xf-list-type="ul">When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. A greater restoration spell restores the ability to normal.</li> <li data-xf-list-type="ul"> While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A regenerate spell restores lost body parts.</li> </ul></blockquote><p></p>
[QUOTE="Agglomérante, post: 6500802, member: 7340"] The last session ended with the party 6 miles underground at the earth's mantle, where skeletons have almost finished excavating the Pit Fiend skeleton and his iron crown. I still have time to incorporate the Enworld braintrust and improve this hell-forged crown. I'm not happy with the finished product. It must be responsible for raising undead at a distance of miles (skeletons, deathlocks and wights, maybe ghouls) and it must be capable of communicating with the Spectator also at a distance of miles. It should be too dangerous to be allowed to exist, and will lead the characters eventually to melt it down on its forge, located on the inner rim of the Eighth Circle of Hell. I rolled the Minor/Major properties. Is this thing a sufficient threat to civilization that it must be destroyed? [B]Powers[/B] [LIST] [*]Cause fear [*]Animate dead but with a range of 10 miles [*]Create undead at 9th level slot with a range of 10 miles [*]Telepathy [*]Trap the soul on any soul of a creature killed by the owner, range 60' [/LIST] [B]Minor Beneficial Properties[/B] [LIST] [*]While attuned, casts a 2nd level spell (1-5 on d6, can't cast again till dawn) [*] While attuned, proficient in a skill [/LIST] [B]Major Beneficial Properties[/B] [LIST] [*]While attuned, casts a 4th level spell (1-5 on d6, can't cast again till dawn) [*] While attuned, can't be blinded, deafened, petrified or stunned [/LIST] [B]Minor Detrimental Properties[/B] [LIST] [*]While attuned, emit a sour stench noticeable from up to 10 feet away [*] White attuned, other creatures can't take short or long rests while within 300 feet of you [/LIST] [B]Major Detrimental Properties[/B] [LIST] [*]When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. A greater restoration spell restores the ability to normal. [*] While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A regenerate spell restores lost body parts. [/LIST] [/QUOTE]
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