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Ideas for an item to improve Use Magic Device checks for scrolls?
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<blockquote data-quote="Magus Coeruleus" data-source="post: 115772" data-attributes="member: 1704"><p>Crothian:</p><p></p><p>The glasses sound fun. I'm not sure the literacy thing is relevant in my game, but for yours it sounds good.</p><p></p><p>One way I could incorporate them is to have them be a gnomish item. I run a Mystara campaign, where the gnomes are somewhat like Dragonlance tinkerers, although their inventions are a bit less ridiculous and a bit less prone to catastrophe. In my campaign, these gnomes don't use arcane or divine magic (i.e. they aren't spellcasters), but they are master alchemists and their inventions and concoctions are universally referred to as "gnome magic." (IMC they are the creators of tanglefoot bags and alchemist fire (known as "gnomish fire").</p><p></p><p>I could see some of my gnomes making these glasses so they can try and use "human" magic scrolls, since I can see them trying to play with those things in much the same way that humans find the gnomish devices fascinating.</p><p></p><p>Getting a bonus to both Decipher Script and Use Magic Device for scrolls means it's that much more powerful than something just for the latter, but it makes such good sense, I can hardly see having these glasses NOT do both. To allow both effects without too high a price, perhaps there can be a compensatory negative effect. I'm thinking that these coke-bottle glasses, as reading glasses, make it difficult to see at a distance. Perhaps wearing them imposes a -2 penalty to Spot checks and attacks beyond a 30' range.</p><p></p><p>What do you think would be a fair price for a mundane +4 to Deciper Script and Use Magic Device (for scrolls only), with or without a -2 to Spot and attacks beyond 30'?</p><p></p><p>Also, Jack Haggerty wrote:</p><p> </p><p>Not really. Perhaps I wasn't sufficiently clear in my original post, but I can't imagine how to have been more explicit about asking about an item than to use a subject of "ideas for an <strong>item</strong> to improve Use Magic Device checks for scrolls" and an opening line of "I've got a player with a 5th level rogue who wants to know if he can find a mundane or magic item to help his chances of emulating spell ability when casting from scrolls created for him by the party wizard." The rogue has spent the max of 8 skill points for Use Magic Device, and threw in 5 points for Decipher Script, but no, he doesn't want to spend an additional 10 points for cross-class Spellcraft to get the other synergy +2, and he was asking about now, not next level, when he gets a feat.</p><p></p><p>He's not asking to "easily" use scrolls, just if there's something that could help him that he can buy. I thought I was clear that we're talking about +2 to +4. He currently has a 50% chance per attempt, and was wondering about having a 60% or 70% chance.</p><p></p><p>I apologize if my reiteration of the original question made you feel that your suggestion wasn't appreciated. It's just not what I was asking about.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 115772, member: 1704"] Crothian: The glasses sound fun. I'm not sure the literacy thing is relevant in my game, but for yours it sounds good. One way I could incorporate them is to have them be a gnomish item. I run a Mystara campaign, where the gnomes are somewhat like Dragonlance tinkerers, although their inventions are a bit less ridiculous and a bit less prone to catastrophe. In my campaign, these gnomes don't use arcane or divine magic (i.e. they aren't spellcasters), but they are master alchemists and their inventions and concoctions are universally referred to as "gnome magic." (IMC they are the creators of tanglefoot bags and alchemist fire (known as "gnomish fire"). I could see some of my gnomes making these glasses so they can try and use "human" magic scrolls, since I can see them trying to play with those things in much the same way that humans find the gnomish devices fascinating. Getting a bonus to both Decipher Script and Use Magic Device for scrolls means it's that much more powerful than something just for the latter, but it makes such good sense, I can hardly see having these glasses NOT do both. To allow both effects without too high a price, perhaps there can be a compensatory negative effect. I'm thinking that these coke-bottle glasses, as reading glasses, make it difficult to see at a distance. Perhaps wearing them imposes a -2 penalty to Spot checks and attacks beyond a 30' range. What do you think would be a fair price for a mundane +4 to Deciper Script and Use Magic Device (for scrolls only), with or without a -2 to Spot and attacks beyond 30'? Also, Jack Haggerty wrote: Not really. Perhaps I wasn't sufficiently clear in my original post, but I can't imagine how to have been more explicit about asking about an item than to use a subject of "ideas for an [B]item[/B] to improve Use Magic Device checks for scrolls" and an opening line of "I've got a player with a 5th level rogue who wants to know if he can find a mundane or magic item to help his chances of emulating spell ability when casting from scrolls created for him by the party wizard." The rogue has spent the max of 8 skill points for Use Magic Device, and threw in 5 points for Decipher Script, but no, he doesn't want to spend an additional 10 points for cross-class Spellcraft to get the other synergy +2, and he was asking about now, not next level, when he gets a feat. He's not asking to "easily" use scrolls, just if there's something that could help him that he can buy. I thought I was clear that we're talking about +2 to +4. He currently has a 50% chance per attempt, and was wondering about having a 60% or 70% chance. I apologize if my reiteration of the original question made you feel that your suggestion wasn't appreciated. It's just not what I was asking about. [/QUOTE]
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