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Ideas for an Underwater Campaign Setting
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<blockquote data-quote="kitsune9" data-source="post: 5401439" data-attributes="member: 18507"><p>Hi Benthicus!</p><p></p><p>Gods and Religion--Sure you can have gods down here. If you want to go for a more Cthulu-type campaign, you can make the gods slumbering in the depths of the ocean. They grant powers to their followers, but nothing else, because they are imprisoned. If you want good gods, you can create a few that have undersea themes. I won't provide names, but here's some themes:</p><p></p><p>Goddess of the Kelp--provides abundant sources of kelp for the undersea people so that they can eat. Good aligned.</p><p>God of the Depths--a chasm graveyard where all creatures go to die. Either Neutral or Evil aligned. It is also this incredible depth where the prison of the our mad gods are.</p><p>God of the Spear--a god of war that favors spears, javelins, and tridents. He can be a god of valor and honor to make him good, a god of nature that makes him neutral, or a god of carnage (blood-frenzy!) that makes him evil.</p><p></p><p>History--You don't need a timeline for a history. Chances are, you're players will gloss it over anyways if there's a lot of material to digest so you're best off to start small. </p><p></p><p>1. Detail your city history with just one paragraph such as how long has it been around and how the city was founded (the result of a great battle? the site of where a great hero / god died? etc), and then you're done.</p><p>2. Detail the region and just go back a little further in the history with only one paragraph. For example, what was the region like before the city was founded? Only one or two events to discuss in our one paragraph. At this stage we'll probably want to make it more legend and myth than actual history.</p><p>3. Lastly, we'll go back further and detail out one legend / myth that could have been a piece of history. In my Cthulu-god pantheon, we can discuss how the mortal races along with the gods imprisoned these chaos gods and sent them to the Chasm of Graves far into the depths below.</p><p></p><p>Three paragraphs and you got a history to start out with. As you build your history, you'll fill in gaps here and there as the players explore your campaign world.</p><p></p><p>Antogonists--For low levels, our evil race is sauhagin, but you know, let's mix it up abit and let's name tritons or crabfolk as our evil races. For mid-levels, the antogonists will be the abholeth and various chaotic-kind creatures such as eye of the deep (underwater beholder), chaos spawn, gibbering mouther, and intelligent slimes and oozes (just add acquatic type and you're good to go!). For high-levels, there is the shaggoth (I think that's the correct name of the creature from the Pathfinder Bestiary) in which these creatures are the direct emissaries of our Cthulu-wannabe gods seeking to escape their imprisonment.</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5401439, member: 18507"] Hi Benthicus! Gods and Religion--Sure you can have gods down here. If you want to go for a more Cthulu-type campaign, you can make the gods slumbering in the depths of the ocean. They grant powers to their followers, but nothing else, because they are imprisoned. If you want good gods, you can create a few that have undersea themes. I won't provide names, but here's some themes: Goddess of the Kelp--provides abundant sources of kelp for the undersea people so that they can eat. Good aligned. God of the Depths--a chasm graveyard where all creatures go to die. Either Neutral or Evil aligned. It is also this incredible depth where the prison of the our mad gods are. God of the Spear--a god of war that favors spears, javelins, and tridents. He can be a god of valor and honor to make him good, a god of nature that makes him neutral, or a god of carnage (blood-frenzy!) that makes him evil. History--You don't need a timeline for a history. Chances are, you're players will gloss it over anyways if there's a lot of material to digest so you're best off to start small. 1. Detail your city history with just one paragraph such as how long has it been around and how the city was founded (the result of a great battle? the site of where a great hero / god died? etc), and then you're done. 2. Detail the region and just go back a little further in the history with only one paragraph. For example, what was the region like before the city was founded? Only one or two events to discuss in our one paragraph. At this stage we'll probably want to make it more legend and myth than actual history. 3. Lastly, we'll go back further and detail out one legend / myth that could have been a piece of history. In my Cthulu-god pantheon, we can discuss how the mortal races along with the gods imprisoned these chaos gods and sent them to the Chasm of Graves far into the depths below. Three paragraphs and you got a history to start out with. As you build your history, you'll fill in gaps here and there as the players explore your campaign world. Antogonists--For low levels, our evil race is sauhagin, but you know, let's mix it up abit and let's name tritons or crabfolk as our evil races. For mid-levels, the antogonists will be the abholeth and various chaotic-kind creatures such as eye of the deep (underwater beholder), chaos spawn, gibbering mouther, and intelligent slimes and oozes (just add acquatic type and you're good to go!). For high-levels, there is the shaggoth (I think that's the correct name of the creature from the Pathfinder Bestiary) in which these creatures are the direct emissaries of our Cthulu-wannabe gods seeking to escape their imprisonment. Happy gaming! [/QUOTE]
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