Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ideas for an Underwater Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5402028" data-attributes="member: 50895"><p>I know your major 'civilizations' are based around coral reefs, but don't forget kelp beds, sargossum floating seaweed beds as other rich ecospheres and potential communities beyond coral reefs alone. Though the latter two might serves as 'forests' for the setting.</p><p></p><p>For other deep delving evil races:</p><p></p><p>Aboleth/Psurlon (worm psionicists) - dwelling near a 'black smokers' on the Abyssal plain, colorless worms, mollusks, and crabs, dwelling in sulpher-laden worm husks.</p><p></p><p>Ixitxatchitl - with an Aztecan sound I always picture submerged ziggurat temple, with an underground river with a salincline, as the home of these beings, perhaps an ancient rise in sea levels. These would probably be in shallow areas of the sea.</p><p></p><p>Aside from geographic location, there are defined oceanic borders based on thermocline, light viewability and other defined areas usually marked by depth. Consider your name and use of pelagic. Remember there is the Pelagic, Mezopelagic, and Benthic - each as much a 'geographic' border as anything else. I would think there would be regional rulers of each depth level.</p><p></p><p>Energy issues, just thinking of course 'fire' magic is poor in undersea conditions, but wouldn't 'cold' be just as affected being more mitigating then in airy environments, however sonic would be exceptionally powerful in this environment.</p><p></p><p>Also consider the various migrations of sea mammals, turtles, salmon and others in their annual cycle to affect trade, 'hunting seasons', perhaps allowing for long distance travel in 'following the herd' of food. While many undersea populations are static in coral reef and similar environments, others would travel thousands of miles each year consistently. This would affect a submarine culture to a great degree.</p><p></p><p>What about Red Tides, this algae kills all other life along the coastal areas where it strikes - would this phenomena and others exist in your setting too?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5402028, member: 50895"] I know your major 'civilizations' are based around coral reefs, but don't forget kelp beds, sargossum floating seaweed beds as other rich ecospheres and potential communities beyond coral reefs alone. Though the latter two might serves as 'forests' for the setting. For other deep delving evil races: Aboleth/Psurlon (worm psionicists) - dwelling near a 'black smokers' on the Abyssal plain, colorless worms, mollusks, and crabs, dwelling in sulpher-laden worm husks. Ixitxatchitl - with an Aztecan sound I always picture submerged ziggurat temple, with an underground river with a salincline, as the home of these beings, perhaps an ancient rise in sea levels. These would probably be in shallow areas of the sea. Aside from geographic location, there are defined oceanic borders based on thermocline, light viewability and other defined areas usually marked by depth. Consider your name and use of pelagic. Remember there is the Pelagic, Mezopelagic, and Benthic - each as much a 'geographic' border as anything else. I would think there would be regional rulers of each depth level. Energy issues, just thinking of course 'fire' magic is poor in undersea conditions, but wouldn't 'cold' be just as affected being more mitigating then in airy environments, however sonic would be exceptionally powerful in this environment. Also consider the various migrations of sea mammals, turtles, salmon and others in their annual cycle to affect trade, 'hunting seasons', perhaps allowing for long distance travel in 'following the herd' of food. While many undersea populations are static in coral reef and similar environments, others would travel thousands of miles each year consistently. This would affect a submarine culture to a great degree. What about Red Tides, this algae kills all other life along the coastal areas where it strikes - would this phenomena and others exist in your setting too? GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideas for an Underwater Campaign Setting
Top