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Ideas for an Underwater Campaign Setting
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<blockquote data-quote="Benthicus" data-source="post: 5402435" data-attributes="member: 100281"><p>The Great Reefs are the more cosmopolitan melting pots, where many different races can be found living together (although I think it would mostly be merfolk and locathah). I imagined the sea elves being very tied to their kelp forests, with at least one large city as their capital. The Tritons, who are planar immigrants in this setting, simply build their cities around any active portals they can find. They are the only underwater race that doesn't build communities from natural formations, they use summoned elementals to construct large stone monasteries, and then they grow their own food inside the walls.</p><p></p><p>You mentioned the migratory nature of the different sea creatures, and that's sort of the original reason why I decided to make undersea civilization based around city states. The Reef Cities are self-sustainable as far as food goes, but for just about everyone else, it's a nomadic lifestyle. Just like on land, it's all about food and natural resources, and in the ocean those two things tend to be moving around a lot more. I don't know, does agriculture seem like something that would be possible under the sea? I like the idea for the big reefs like Kanaloa and Varuni, which are located in the tropical zone, but I want it to make sense for the environment. I guess I'm getting into too much detail here, the players probably won't care...</p><p></p><p>For the red tide idea, I think normal red tides could exist, along with plagues of parasites and jellyfish blooms. These would be kind of like natural disaster scale things, and they make the Reef Cities even more important for providing magical shelter. One idea I had was to make the Blood Reef totally immersed in a kind of red algae that causes strange effects in those who breathe it in. Mutations, more aggressive behavior, it makes the whole area around the Blood Reef seem like a more frightening place.</p></blockquote><p></p>
[QUOTE="Benthicus, post: 5402435, member: 100281"] The Great Reefs are the more cosmopolitan melting pots, where many different races can be found living together (although I think it would mostly be merfolk and locathah). I imagined the sea elves being very tied to their kelp forests, with at least one large city as their capital. The Tritons, who are planar immigrants in this setting, simply build their cities around any active portals they can find. They are the only underwater race that doesn't build communities from natural formations, they use summoned elementals to construct large stone monasteries, and then they grow their own food inside the walls. You mentioned the migratory nature of the different sea creatures, and that's sort of the original reason why I decided to make undersea civilization based around city states. The Reef Cities are self-sustainable as far as food goes, but for just about everyone else, it's a nomadic lifestyle. Just like on land, it's all about food and natural resources, and in the ocean those two things tend to be moving around a lot more. I don't know, does agriculture seem like something that would be possible under the sea? I like the idea for the big reefs like Kanaloa and Varuni, which are located in the tropical zone, but I want it to make sense for the environment. I guess I'm getting into too much detail here, the players probably won't care... For the red tide idea, I think normal red tides could exist, along with plagues of parasites and jellyfish blooms. These would be kind of like natural disaster scale things, and they make the Reef Cities even more important for providing magical shelter. One idea I had was to make the Blood Reef totally immersed in a kind of red algae that causes strange effects in those who breathe it in. Mutations, more aggressive behavior, it makes the whole area around the Blood Reef seem like a more frightening place. [/QUOTE]
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