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Ideas for an Underwater Campaign Setting
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<blockquote data-quote="Benthicus" data-source="post: 5402972" data-attributes="member: 100281"><p>I feel like I'm starting to reference things about my setting that I haven't explained yet, so I'll start going into more detail on what I have. I'm still very interested in feedback (even the negative kind).</p><p></p><p>I'll start with my core races. The Merfolk are basically "the humans of the sea", and there are several different cultural groups that players can choose from... but I haven't come up with them yet, so I'll move on to the Locathah (this is written up for 3.5 or Pathfinder)</p><p></p><p>Locathah</p><p>- Medium Humanoid (aquatic)</p><p>- +2 Constitution, -2 Wisdom: Locathah have strong, powerful frames, but they tend to be restless and unfocused.</p><p>- Swim Speed 50 ft., Land 20 ft.</p><p>- Low-light Vision</p><p>- +2 Natural Armor</p><p>- Sub Species +4 Skill Bonus (choose one)- </p><p>- Bluff - Diplomacy - Disguise - Escape Artist - Hide - Intimidate - Listen - Spot</p><p>- Pressure Resistance 300 ft.</p><p> - Automatic Languages - Aquan, Locathan</p><p></p><p>You'll notice a few things about this write-up, the first being the sub-species skill bonus. The Locathah are an incredibly diverse race of people. They embrace racial differences, and there are about as many different kinds of Locathah as there are fish in the sea. Most of them have your typical ichthyic features, scales, bulging eyes, and an underbite, but some look more exotic. A player who chooses intimidate as their bonus skill probably has a scary-looking Locathah with a face like a Grouper. Also note the pressure resistance, Locathah are creatures of the shallows, if they go any deeper then they start taking damage and suffering penalties. 300 ft. is pretty normal for most aquatic races. Finally, Aquan is used as the common tongue in Pelagia, and Locathan is sort of a "secret language" that Locathah use in private with one another.</p><p></p><p>Again, I'm having a bit of trouble deciding how to make Locathah fun and interesting to play. I like your caste system idea Aeolius, but I want the fish-folk to be fully integrated into the multi-racial society of the Reef City. I guess what I need is a role for them to play. Are they spiritual leaders? Warriors? Are they more like traders or craftsmen?</p><p></p><p>The Merfolk are a catch-all category, the Sea Elves are protectors of the forests and the environment, the Tritons are evangelical explorers from another plane, the Malenti and Cecaelians are mistrusted half-breeds, and the Crabfolk are an ancient and eccentric race of salvagers. The Locathah have to fill in what's missing. I must think on this, and then I'll post some stuff for other races.</p></blockquote><p></p>
[QUOTE="Benthicus, post: 5402972, member: 100281"] I feel like I'm starting to reference things about my setting that I haven't explained yet, so I'll start going into more detail on what I have. I'm still very interested in feedback (even the negative kind). I'll start with my core races. The Merfolk are basically "the humans of the sea", and there are several different cultural groups that players can choose from... but I haven't come up with them yet, so I'll move on to the Locathah (this is written up for 3.5 or Pathfinder) Locathah - Medium Humanoid (aquatic) - +2 Constitution, -2 Wisdom: Locathah have strong, powerful frames, but they tend to be restless and unfocused. - Swim Speed 50 ft., Land 20 ft. - Low-light Vision - +2 Natural Armor - Sub Species +4 Skill Bonus (choose one)- - Bluff - Diplomacy - Disguise - Escape Artist - Hide - Intimidate - Listen - Spot - Pressure Resistance 300 ft. - Automatic Languages - Aquan, Locathan You'll notice a few things about this write-up, the first being the sub-species skill bonus. The Locathah are an incredibly diverse race of people. They embrace racial differences, and there are about as many different kinds of Locathah as there are fish in the sea. Most of them have your typical ichthyic features, scales, bulging eyes, and an underbite, but some look more exotic. A player who chooses intimidate as their bonus skill probably has a scary-looking Locathah with a face like a Grouper. Also note the pressure resistance, Locathah are creatures of the shallows, if they go any deeper then they start taking damage and suffering penalties. 300 ft. is pretty normal for most aquatic races. Finally, Aquan is used as the common tongue in Pelagia, and Locathan is sort of a "secret language" that Locathah use in private with one another. Again, I'm having a bit of trouble deciding how to make Locathah fun and interesting to play. I like your caste system idea Aeolius, but I want the fish-folk to be fully integrated into the multi-racial society of the Reef City. I guess what I need is a role for them to play. Are they spiritual leaders? Warriors? Are they more like traders or craftsmen? The Merfolk are a catch-all category, the Sea Elves are protectors of the forests and the environment, the Tritons are evangelical explorers from another plane, the Malenti and Cecaelians are mistrusted half-breeds, and the Crabfolk are an ancient and eccentric race of salvagers. The Locathah have to fill in what's missing. I must think on this, and then I'll post some stuff for other races. [/QUOTE]
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