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<blockquote data-quote="Benthicus" data-source="post: 5404945" data-attributes="member: 100281"><p>And while I'm at it, why not do the Tritons too. I decided to go with the old D&D interpretation of Tritons being alien outsiders with a rigid sense of justice and superiority. Yet, while old-school Tritons were defenders of the multiverse's oceans, these guys are more like explorers, settlers, and evangelists. They may not make the best PC's in their current form, let me know what you think.</p><p></p><p>Tritons</p><p>- Medium Humanoid (aquatic)</p><p>- +2 Wisdom, - 2 Charisma: Tritons are calm, serene, and very insightful, but their cold demeanor and seeming arrogance can be off-putting.</p><p>- Swim Speed 50 ft., Land 5 ft. (dragging)</p><p>- +2 Natural Armor </p><p>- Darkvision 60 ft.</p><p>- +4 bonus to Knowledge (the planes)</p><p>- Weapon Familiarity: All Tritons receive some kind of training with the Tapal when they are younger. It is treated as a martial weapon rather than an exotic weapon for Tritons. </p><p>- Spell-like abilities - At will/ Endure Elements, 1/day, True Strike</p><p>- Pressure Resistance 600 ft.</p><p>- Automatic Languages: Aquan, Nereid</p><p>- Level Adjustment +1</p><p></p><p>(The Tapal is a weapon I took from Sea of Fallen Stars, it's kind of like those Klingon sword thingies from Star Trek. I don't know what they're called, I actually don't watch much of that show)</p><p></p><p>The Tritons are the children of Nereus, the Old Man of the Sea and the Great Builder of the Depths. While most gods and goddesses of the sea advocate the protection of the environment and living in harmony with other sea creatures, Nereus urges his followers to impose the order of civilization on all forms of chaos, including nature. Other races live among magically shaped coral and kelp forests, the Tritons live in stone monasteries, sealed off from the outside world. They arrived on Pelagia recently (in the grand scheme of things) only a few centuries ago, coming from the Elemental Plane of Water. They have built monasteries and gate-towns on many worlds, and their purpose is always the same. To convert non-Tritons to the Church of Nereus, to explore new worlds and gather knowledge, and to bring structure and the light of civilization to the oceans of the Prime Material Plane (and beyond). </p><p></p><p>Tritons are driven to adventure for many reasons. Many are interested in scholarly or scientific pursuits, seeking to learn all they can about the world they inhabit. Others are looking to win the hearts and minds of the locals (all the better to win them over to the faith), so they do their share of good deeds and public service work. A few rare Tritons "go native", and seek to distance themselves from the highly regimented society of their people. These Tritons adventure simply to seek a new path in life that is not guided by their uncompromising god.</p><p></p><p>Personality-wise, Tritons can seem aloof, arrogant, and lacking a basic sense of humor. They are also a passionate, driven, and very curious people. They often seem to have ulterior motives when dealing with other races, but they truly believe they are helping those who were not fortunate enough to be born into Nereus's great family, and would not wish harm on those poor folk.</p></blockquote><p></p>
[QUOTE="Benthicus, post: 5404945, member: 100281"] And while I'm at it, why not do the Tritons too. I decided to go with the old D&D interpretation of Tritons being alien outsiders with a rigid sense of justice and superiority. Yet, while old-school Tritons were defenders of the multiverse's oceans, these guys are more like explorers, settlers, and evangelists. They may not make the best PC's in their current form, let me know what you think. Tritons - Medium Humanoid (aquatic) - +2 Wisdom, - 2 Charisma: Tritons are calm, serene, and very insightful, but their cold demeanor and seeming arrogance can be off-putting. - Swim Speed 50 ft., Land 5 ft. (dragging) - +2 Natural Armor - Darkvision 60 ft. - +4 bonus to Knowledge (the planes) - Weapon Familiarity: All Tritons receive some kind of training with the Tapal when they are younger. It is treated as a martial weapon rather than an exotic weapon for Tritons. - Spell-like abilities - At will/ Endure Elements, 1/day, True Strike - Pressure Resistance 600 ft. - Automatic Languages: Aquan, Nereid - Level Adjustment +1 (The Tapal is a weapon I took from Sea of Fallen Stars, it's kind of like those Klingon sword thingies from Star Trek. I don't know what they're called, I actually don't watch much of that show) The Tritons are the children of Nereus, the Old Man of the Sea and the Great Builder of the Depths. While most gods and goddesses of the sea advocate the protection of the environment and living in harmony with other sea creatures, Nereus urges his followers to impose the order of civilization on all forms of chaos, including nature. Other races live among magically shaped coral and kelp forests, the Tritons live in stone monasteries, sealed off from the outside world. They arrived on Pelagia recently (in the grand scheme of things) only a few centuries ago, coming from the Elemental Plane of Water. They have built monasteries and gate-towns on many worlds, and their purpose is always the same. To convert non-Tritons to the Church of Nereus, to explore new worlds and gather knowledge, and to bring structure and the light of civilization to the oceans of the Prime Material Plane (and beyond). Tritons are driven to adventure for many reasons. Many are interested in scholarly or scientific pursuits, seeking to learn all they can about the world they inhabit. Others are looking to win the hearts and minds of the locals (all the better to win them over to the faith), so they do their share of good deeds and public service work. A few rare Tritons "go native", and seek to distance themselves from the highly regimented society of their people. These Tritons adventure simply to seek a new path in life that is not guided by their uncompromising god. Personality-wise, Tritons can seem aloof, arrogant, and lacking a basic sense of humor. They are also a passionate, driven, and very curious people. They often seem to have ulterior motives when dealing with other races, but they truly believe they are helping those who were not fortunate enough to be born into Nereus's great family, and would not wish harm on those poor folk. [/QUOTE]
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