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Ideas for an Underwater Campaign Setting
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<blockquote data-quote="Benthicus" data-source="post: 5410501" data-attributes="member: 100281"><p>I also thought I should mention that I've now successfully worked in all of the new Seafolk and Feykith races into the Sea of Pelagia. The anthromorphs didn't quite fit unfortunately (or they were already there, Crabfolk and Locathah).</p><p></p><p>The Nommo are proud refugees from the distant Sea of Okouri, driven from their homes by Song Dragons.</p><p></p><p>The Cindarians live exclusively in the Southern Reach of Pelagia, close to Varuni Reef, a massive city-state that is controlled by the Marid. They fight the invaders to free their homeland and their lost reef. </p><p></p><p>The Nixies are actually another race of planar immigrants who serve the opposite role of the Tritons. They are wandering vagabonds who are devoted to making change and spreading chaos.</p><p></p><p>The Viridian Naiads are, like many of these other people, outsiders in Pelagia, hailing from the Sea of Bathyr, beyond the Southern Reach. They serve and worship powerful plant-creatures with god-like powers that rule vast swaths of kelp forest. The Naiads come to Pelagia as ambassadors and explorers.</p><p></p><p>The Kai-Lios and the Selkies are basically the same, simple clan-based societies, very nomadic. </p><p></p><p>Cerulean Seas in general has helped me to realize that an underwater setting needs LOTS of diversity. And while I think it's good to have core races with lots of depth and history, players will always want more options, so to that end I've been thinking of some other racial variations based on environment or social standing.</p></blockquote><p></p>
[QUOTE="Benthicus, post: 5410501, member: 100281"] I also thought I should mention that I've now successfully worked in all of the new Seafolk and Feykith races into the Sea of Pelagia. The anthromorphs didn't quite fit unfortunately (or they were already there, Crabfolk and Locathah). The Nommo are proud refugees from the distant Sea of Okouri, driven from their homes by Song Dragons. The Cindarians live exclusively in the Southern Reach of Pelagia, close to Varuni Reef, a massive city-state that is controlled by the Marid. They fight the invaders to free their homeland and their lost reef. The Nixies are actually another race of planar immigrants who serve the opposite role of the Tritons. They are wandering vagabonds who are devoted to making change and spreading chaos. The Viridian Naiads are, like many of these other people, outsiders in Pelagia, hailing from the Sea of Bathyr, beyond the Southern Reach. They serve and worship powerful plant-creatures with god-like powers that rule vast swaths of kelp forest. The Naiads come to Pelagia as ambassadors and explorers. The Kai-Lios and the Selkies are basically the same, simple clan-based societies, very nomadic. Cerulean Seas in general has helped me to realize that an underwater setting needs LOTS of diversity. And while I think it's good to have core races with lots of depth and history, players will always want more options, so to that end I've been thinking of some other racial variations based on environment or social standing. [/QUOTE]
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