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General Tabletop Discussion
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Ideas for Artifacts for Goofy Player Characters?
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<blockquote data-quote="Caliban" data-source="post: 7142255" data-attributes="member: 284"><p>Spike Armor Pads of the Bouncing Battlerager. </p><p> -These armor pads are magically enhanced, granting +2 AC, and +2 on attack and damage rolls made with the armor spikes (the bonus action attack from the Battlerager feature). (Actual bonus should be calibrated to your campaign.)</p><p> -When grappling you do 1d4+2+Str piercing damage (instead of the 3 points you normally do from the Battlerager path)</p><p> -While wearing these spiked armor pads, part of your movement can be along walls and ceilings, as long as you end your movement for the turn on a flat surface. (You are literally bouncing off the walls and ceiling as you charge.) </p><p> -If at least part of your movement is along the walls or ceiling prior to attacking this turn, your first attack has advantage (due to the unexpected angle of attack) and does +5 damage (due to the momentum from your movement)</p><p>-You are resistant to falling damage. You are just naturally bouncy.</p><p>Drawbacks:</p><p> -You are at disadvantage to resist or save against any attack or effect that causes forced movement. You are just naturally bouncy. </p><p>-While raging you have no filter between your inner voice and your external voice. Just say everything as soon as you think of it. </p><p></p><p></p><p>Because who doesn't love a bouncing ball of spikey death with a running commentary on everything they see or think ?</p></blockquote><p></p>
[QUOTE="Caliban, post: 7142255, member: 284"] Spike Armor Pads of the Bouncing Battlerager. -These armor pads are magically enhanced, granting +2 AC, and +2 on attack and damage rolls made with the armor spikes (the bonus action attack from the Battlerager feature). (Actual bonus should be calibrated to your campaign.) -When grappling you do 1d4+2+Str piercing damage (instead of the 3 points you normally do from the Battlerager path) -While wearing these spiked armor pads, part of your movement can be along walls and ceilings, as long as you end your movement for the turn on a flat surface. (You are literally bouncing off the walls and ceiling as you charge.) -If at least part of your movement is along the walls or ceiling prior to attacking this turn, your first attack has advantage (due to the unexpected angle of attack) and does +5 damage (due to the momentum from your movement) -You are resistant to falling damage. You are just naturally bouncy. Drawbacks: -You are at disadvantage to resist or save against any attack or effect that causes forced movement. You are just naturally bouncy. -While raging you have no filter between your inner voice and your external voice. Just say everything as soon as you think of it. Because who doesn't love a bouncing ball of spikey death with a running commentary on everything they see or think ? [/QUOTE]
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Ideas for Artifacts for Goofy Player Characters?
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